Hi, Latest cocoa cog builds (from ci.pharo-project.org) are being built with this external plugins:
ThreadedIA32FFIPlugin or ReentrantIA32FFIPlugin (if CogMT or Cog) UUIDPlugin FloatMathPlugin AsynchFilePlugin SerialPlugin Mpeg3Plugin CroquetPlugin JoystickTabletPlugin MIDIPlugin B3DAcceleratorPlugin LocalePlugin
In addition to usual internal plugins:
ADPCMCodecPlugin BMPReadWriterPlugin BalloonEnginePlugin BitBltSimulation DSAPlugin DeflatePlugin DropPlugin FFTPlugin FilePlugin FloatArrayPlugin GeniePlugin HostWindowPlugin JPEGReadWriter2Plugin JPEGReaderPlugin KlattSynthesizerPlugin LargeIntegersPlugin Matrix2x3Plugin MiscPrimitivePlugin RePlugin SecurityPlugin SocketPlugin SoundCodecPlugin SoundGenerationPlugin SoundPlugin StarSqueakPlugin SurfacePlugin
I think they are now a good set of plugins... Maybe cobalt guys can now test it and provide some feedback (as I said, I'm compiling the plugins, but no idea if they are working... at least until I construct a test suite for them).
Enjoy :) Esteban
On 6 April 2011 17:30, Esteban Lorenzano estebanlm@gmail.com wrote:
Hi, Latest cocoa cog builds (from ci.pharo-project.org) are being built with this external plugins:
ThreadedIA32FFIPlugin or ReentrantIA32FFIPlugin (if CogMT or Cog) UUIDPlugin FloatMathPlugin AsynchFilePlugin SerialPlugin Mpeg3Plugin CroquetPlugin JoystickTabletPlugin MIDIPlugin B3DAcceleratorPlugin LocalePlugin
add the FreeType plugin :)
Please check what i did in macbuild/FT2Plugin
it is a bit tricky and using a custom-build step which checking out freetype library sources ( makeFreetype.sh) :
if [ -f libfreetype.a ] then exit 0 fi
if [ ! -d freetype2 ] then /usr/local/git/bin/git clone git://git.sv.gnu.org/freetype/freetype2.git fi
cd freetype2 /usr/local/git/bin/git checkout VER-2-4-4
/bin/sh autogen.sh ./configure CFLAGS="-arch i386" LDFLAGS="-arch i386" --without-zlib
/usr/bin/make clean /usr/bin/make 2>1 > ../build.log cd .. cp ./freetype2/objs/.libs/libfreetype.a ./
and i think with a little pain, we could adopt this for cmake.. (and for all platforms of course, not just for macs)
In addition to usual internal plugins:
ADPCMCodecPlugin BMPReadWriterPlugin BalloonEnginePlugin BitBltSimulation DSAPlugin DeflatePlugin DropPlugin FFTPlugin FilePlugin FloatArrayPlugin GeniePlugin HostWindowPlugin JPEGReadWriter2Plugin JPEGReaderPlugin KlattSynthesizerPlugin LargeIntegersPlugin Matrix2x3Plugin MiscPrimitivePlugin RePlugin SecurityPlugin SocketPlugin SoundCodecPlugin SoundGenerationPlugin SoundPlugin StarSqueakPlugin SurfacePlugin
I think they are now a good set of plugins... Maybe cobalt guys can now test it and provide some feedback (as I said, I'm compiling the plugins, but no idea if they are working... at least until I construct a test suite for them).
Enjoy :) Esteban
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