Just curious as to whether or not the B3D plugin should work on ARM? If so, I'd like to request that it to be included in a future build. (I don't see it at least as of 3386) I'm working on OpenGL ES support and it would be great to include ARM devices like the Raspberry Pi.
Thanks, Phil
On 14.07.2015, at 01:06, Phil (list) pbpublist@gmail.com wrote:
Just curious as to whether or not the B3D plugin should work on ARM?
Should work fine, yes.
- Bert -
If so, I'd like to request that it to be included in a future build. (I don't see it at least as of 3386) I'm working on OpenGL ES support and it would be great to include ARM devices like the Raspberry Pi.
Thanks, Phil
On 14-07-2015, at 9:51 AM, Bert Freudenberg bert@freudenbergs.de wrote:
On 14.07.2015, at 01:06, Phil (list) pbpublist@gmail.com wrote:
Just curious as to whether or not the B3D plugin should work on ARM?
Should work fine, yes.
As Bert says. The only reason it isn’t in the standard list to build is because I couldn’t be bothered to work out the stuff I need to apt-get on my Pi. There’s some potential for problems with the differences between open gl and the apparently limited version for Raspbian. If you can work it out I’ll be very happy to include it.
tim -- tim Rowledge; tim@rowledge.org; http://www.rowledge.org/tim When flying inverted, remember that down is up and up is expensive
Tim,
On Tue, 2015-07-14 at 11:17 -0700, tim Rowledge wrote:
On 14-07-2015, at 9:51 AM, Bert Freudenberg bert@freudenbergs.de wrote:
On 14.07.2015, at 01:06, Phil (list) pbpublist@gmail.com wrote:
Just curious as to whether or not the B3D plugin should work on ARM?
Should work fine, yes.
As Bert says. The only reason it isn’t in the standard list to build is because I couldn’t be bothered to work out the stuff I need to apt-get on my Pi. There’s some potential for problems with the differences between open gl and the apparently limited version for Raspbian. If you can work it out I’ll be very happy to include it.
The only limitation that I'm aware of is that it supports OpenGL ES (which is exactly the support I am working on: ES 2.0 through 3.1) rather than the full OpenGL spec. If there are other limitations, please let me know. I've got a Raspberry Pi 2 (binary compatible with the 1) that I can test on which is why I'm looking for this as I was ready to run some preliminary tests on it but saw that the plugin was missing.
Thanks, Phil
tim
tim Rowledge; tim@rowledge.org; http://www.rowledge.org/tim When flying inverted, remember that down is up and up is expensive
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