Seems to be something strange with the B3DAcceleratorPlugin on 32-bit macos. The pharo libB3DAcceleratorPlugin.dylib fails to link missing: createOpenGLTextureLayerHandle destroyOpenGLTextureLayerHandle getMainWindowOpenGLContext setOpenGLTextureLayerContent
The Squeak one links, but apparently against Metal, which isn't going to work since Metal is 64-bit only (or so I've been told).