On 28 December 2010 10:58, John McIntosh johnmci@smalltalkconsulting.com wrote:
In the resource directory of the app, that is the first place looked at.
Thanks.
Btw Apple will make you sign the binaries if you choose to distribute via the osx app store.
Okay, then next question: how to digitally sign the binary? What utility? What key file to use etc.
You don't have to answer if you don't know quick answer to it. It can take care about it later, when i'll have the rest if stuff done.
On 12/28/10, Igor Stasenko siguctua@gmail.com wrote:
On 28 December 2010 10:38, John McIntosh johnmci@smalltalkconsulting.com wrote:
What directories, the older and other reasoning can determined by setting the debug value and if the plugins are loaded locally only or not. The entire logic was rewritten for 5.x
ok, how about quick answer.. :) where i should put the built libXYZ.dylib files where XYZ is plugin name, relatively to Cog.app dir, in order to make sure they will be found?
My cmake config now able to build external plugins, but i'm not yet figured out what is good place to copy them, so they could be loaded by VM.
And since earlier you advised to abandon idea of making bundles out of them, i'm not doing it (and besides its easier :)
-- Best regards, Igor Stasenko AKA sig.
--
John M. McIntosh johnmci@smalltalkconsulting.com Corporate Smalltalk Consulting Ltd. http://www.smalltalkconsulting.com ===========================================================================