On Mon, Jul 19, 2010 at 7:35 AM, Igor Stasenko siguctua@gmail.com wrote:
Mariano, can you tell us, why you need to know, how many objects pointing to a specific one? The reference counting is well known solution to this, but it is less effective than garbage collection (in terms of memory management), since you have to touch the counters at each memory write.
and recursively when objects are freed.
Further, for two reasons one will also need a scan-mark garbage collector to collect all garbage. It is inevitable that one won't waste space on a reference count that can hold the max number of references and so the system will have to deal with a max count and have some objects with an overflowed count. Reference counting cannot easily deal with circularities and so a cycle of references will result in non-zero ref counts for nodes in the cycle and prevent garbage collection.
On 19 July 2010 12:55, Mariano Martinez Peck marianopeck@gmail.com wrote:
Ok...thanks for the answers...I think I will have to go in another way.
But anyway, thanks
mariano
On Thu, Jul 15, 2010 at 6:43 PM, Andreas Raab andreas.raab@gmx.de
wrote:
On 7/15/2010 5:40 AM, Mariano Martinez Peck wrote:
Hi folks. I need to know the objects (actually, only how many) that are pointing to any object. So...I take an object X, and I want to know how many objects are pointing to X.
The only possible I see in Squeak VM is to do a full mark over all objects in memory (or starting by the roots). This is time consuming
and
I even need (maybe) to do this check (to know how many objects are pointing to an object) for every single object.
So...is there a faster solution for this? The only thing I can imagine is to modify the object header, maybe create a new type, and add an array with the addresses of the objects that are pointing to that object. Or maybe just a counter that I can increase or decrease ?
That's called "reference counting". It's not supported in Squeak.
Cheers,
- Andreas
-- Best regards, Igor Stasenko AKA sig.