Hi Tim.
>OK, here’s a problem I hope someone can help with.
>The Scratch plugins (that is >ScratchPlugin >CameraPlugin >UnicodePlugin >WeDoPlugin) >are not integrated into the SVN tree properly.
>trunk/unix has all four; trunk/riscos has ScratchPlugin. trunk/Mac OS has none of them. trunk/win32 has just the CameraPlugin. >The Cog tree (which isn’t currently viewable via the web, by the way) appears not to have any of them for unix nor Mac OS - the win32 directory is the same as for the plain interp and so is the RISCOS tree.
Hi hope I am referring to the same thing you are.
Event though the various architectures have their own plugins directory, all the plugins reside in the http://www.squeakvm.org/svn/squeak/trunk/src/plugins/ directory.
For the stackbuild tree, the mvm wrapper scripts in stackbuild/*bld*/mvm have a --with-plugins=src/plugins option that lets you specify the location of the plugins directory.
I don't know what is going on in mac/cygwin/or dos for the other builds, but maybe there is a similar convention.
I do remember Eliot and you discussing plugins, and it is my impression that the build tree is migrating to having all the plugins in one spot and then using the Xbuild/*bld*/ plugins.int and plugins.ext to specify which ones to use for the build.
My apologies if I am muddying the water.
tty