Folks,
I am trying to create a project where kids can enter their own "Connector" functions.
So what I want to do is given a connector connected to two text boxes (one Enhanced Text, so I can execute a script when they hit <CR> or on <focus loss>). I have a string variable defined for the connector, in which the kids can enter a function like ( D = S + 25) Where D maps to DestinationPlayer and S maps to SourcePlayer.
Ideally I would like to generate the below script and execute it:
doIt self getDestinationPlayer setNumericValue: self getSourcePlayer getNumericValue + 25
Need some squeak coding help on this. I guess specifically, assuming I can figure out how to create a string with the correct code ... How do I "do it" to the string?
Thanks, Stephen
On 01.02.2012, at 13:24, Steve Thomas wrote:
Folks,
I am trying to create a project where kids can enter their own "Connector" functions.
So what I want to do is given a connector connected to two text boxes (one Enhanced Text, so I can execute a script when they hit <CR> or on <focus loss>). I have a string variable defined for the connector, in which the kids can enter a function like ( D = S + 25) Where D maps to DestinationPlayer and S maps to SourcePlayer.
Ideally I would like to generate the below script and execute it:
doIt self getDestinationPlayer setNumericValue: self getSourcePlayer getNumericValue + 25
Need some squeak coding help on this. I guess specifically, assuming I can figure out how to create a string with the correct code ... How do I "do it" to the string?
Compiler evaluate: '3 + 4'
- Bert -
On 01.02.2012, at 13:53, Bert Freudenberg wrote:
On 01.02.2012, at 13:24, Steve Thomas wrote:
Folks,
I am trying to create a project where kids can enter their own "Connector" functions.
So what I want to do is given a connector connected to two text boxes (one Enhanced Text, so I can execute a script when they hit <CR> or on <focus loss>). I have a string variable defined for the connector, in which the kids can enter a function like ( D = S + 25) Where D maps to DestinationPlayer and S maps to SourcePlayer.
Ideally I would like to generate the below script and execute it:
doIt self getDestinationPlayer setNumericValue: self getSourcePlayer getNumericValue + 25
Need some squeak coding help on this. I guess specifically, assuming I can figure out how to create a string with the correct code ... How do I "do it" to the string?
Compiler evaluate: '3 + 4'
- Bert -
... and to be a bit less brief, a simple way to introduce variables is compiling a block:
(Compiler evaluate: '[:a :b | a + b ]') value: 3 value: 4
Also see attached your project, enhanced.
[I'd get rid of the D and S and the assignment, just have the kids enter "x + 25". Makes the veal code simpler. Also, watch out for "3 + 4 * 5" having not the same result as when using Etoys tiles. The way around that would be to implement an actual grammar for your functions, not just re-use the Smalltalk grammar]
- Bert -
Thanks Bert!!!
... and to be a bit less brief, a simple way to introduce variables is
compiling a block:
(Compiler evaluate: '[:a :b | a + b ]') value: 3 value: 4
Also see attached your project, enhanced.
[I'd get rid of the D and S and the assignment, just have the kids enter "x + 25". Makes the veal code simpler. Also, watch out for "3 + 4 * 5" having not the same result as when using Etoys tiles. The way around that would be to implement an actual grammar for your functions, not just re-use the Smalltalk grammar]
Good idea. I made the changes and am playing around with Compiler evaluate.
On Wed, Feb 1, 2012 at 10:24 PM, Steve Thomas sthomas1@gosargon.com wrote:
Folks,
I am trying to create a project where kids can enter their own "Connector" functions.
So what I want to do is given a connector connected to two text boxes (one Enhanced Text, so I can execute a script when they hit <CR> or on <focus loss>). I have a string variable defined for the connector, in which the kids can enter a function like ( D = S + 25) Where D maps to DestinationPlayer and S maps to SourcePlayer.
Ideally I would like to generate the below script and execute it:
doIt self getDestinationPlayer setNumericValue: self getSourcePlayer getNumericValue + 25
Need some squeak coding help on this. I guess specifically, assuming I can figure out how to create a string with the correct code ... How do I "do it" to the string?
Thanks, Stephen
I have also wanted a enhanced workspace where one evaluate a line with enter/return. Workspaces create textual references to dropped morphs, see workspace window menus. That way you can keep track of many morphs on screen. Evaluation is done by select and Ctr l+ D
Karl
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