On Monday 19 Mar 2012 9:55:52 AM Stephen Thomas (JIRA) wrote:
Okay this is embarrassing. After just giving this a +1 I am now changing to -1. Right after I made this comment (thinking about all the problems I have had when a script embeds into a playfield when I didn't want it to, I just created a project where I embedded scripts in a flap, which I find most useful. So I really think this needs more thought and may be effected by the results of SQ-1013.
I think this is because there is a difference between tools (like editor, painter, inspector,..) and other morphs when it comes to handling drop events. Tools get dropped or picked up implicitly in a drag or drop operation only in a world or flap and not on their submorphs. For instance, dropping a inspector tool in a playfield does not necessarily imply an embed op.
We could add a isTool method to Morph (false) and override it in tool Morphs (true) to decide if the drop target should be a submorph, a flap or a world.
Regards .. Subbu
On Mon, Mar 19, 2012 at 6:52 AM, K. K. Subramaniam kksubbu.ml@gmail.comwrote:
On Monday 19 Mar 2012 9:55:52 AM Stephen Thomas (JIRA) wrote:
Okay this is embarrassing. After just giving this a +1 I am now changing to -1. Right after I made this comment (thinking about all the problems I have had when a script embeds into a playfield when I didn't want it to,
I
just created a project where I embedded scripts in a flap, which I find most useful. So I really think this needs more thought and may be effected by the results of SQ-1013.
I think this is because there is a difference between tools (like editor, painter, inspector,..) and other morphs when it comes to handling drop events. Tools get dropped or picked up implicitly in a drag or drop operation only in a world or flap and not on their submorphs. For instance, dropping a inspector tool in a playfield does not necessarily imply an embed op.
We could add a isTool method to Morph (false) and override it in tool Morphs (true) to decide if the drop target should be a submorph, a flap or a world.
We can just reuse the option from SystemWindows to guard against automatic
embedding.
I also think tools have a special use and meaning. You use tools to create the environment not to a part of it. Lame example: if you build a chair, the tools you use should not be glued to it by default.
Karl
etoys-dev@lists.squeakfoundation.org