Is there a fix for making the toys move incrementally when given a sequence of forward and turn commands?
It would be nice to be able to have the effect of seeing a floor turtle rolling along along the floor when using traditional Logo style commands - rather than seeing a single jump.
Is there a way of achieving a linearized 'ticking' form of forward?
Robert Hawley wrote:
Is there a fix for making the toys move incrementally when given a sequence of forward and turn commands?
It would be nice to be able to have the effect of seeing a floor turtle rolling along along the floor when using traditional Logo style commands - rather than seeing a single jump.
Is there a way of achieving a linearized ‘ticking’ form of forward?
There is as far as I know no way of doing this. All movements within a script get "batched" together an executed without updating the screen for each part of the script. This is sometimes wanted for speed, but it also complicates stuff while bug tracking. A way to step trough each command would be cool, as well as a 'wait' command that could pause execution within a script.
Karl
etoys-dev@lists.squeakfoundation.org