On Sun, December 16, 2012 3:54 am, Rita Freudenberg wrote:
Hi Ed,
I'm sorry there was no answer yet.
I had hoped for someone to acknowledge my suggestion sooner, and say that it would take a while to evaluate. Thank you for doing so now.
No comments mean no one had the time to comment right now. I hope to find the time during christmas break. But I don't want you to assume all your suggestions are agreed upon. That said, you made certain good points and these will definitely be considered.
OK. That's in line with what I expected.
I agree with Steve, feel free to go on with Volume II.
Right, then. I will set up Vol. II and move the Squeak materials out of the Volume I draft. I will wait to hear whether splitting the tiles chapter is considered to be a good idea, and everything else concerning Vol. I.
Greetings, Rita
Von meinem iPhone gesendet
Gibt es Etoys für das iPhone?
Am 16.12.2012 um 01:59 schrieb Edward Mokurai Cherlin mokurai@sugarlabs.org:
I haven't seen any comments. Without objection, I will proceed.
On Wed, Dec 12, 2012 at 11:45 AM, Edward Mokurai Cherlin mokurai@sugarlabs.org wrote:
I have been thinking about Rita's suggestion to split the Etoys Reference Manual material into two volumes. This is how I see the split. Comments, please.
Etoys Reference Manual outline
Vol. I
Etoys Programming
Introduction Getting Started User Interface Basic Objects More Objects Common Tiles (everything common to Morphs) Less Common Tiles (every other category) Etoys Scripting Tile types and components (move from Common Tiles) Variable data types Custom events Script editor Running and stepping scripts Ticking Gold Box Menu Event-based programming Parallel programming (include Copies and Siblings) Glossary Further Reading Etoys by Example Kedama manual Waveplace tutorials etc. Credits
Vol. II
Etoys Internals
Introduction This is not a manual of Squeak or Smalltalk From Etoys into Squeak: How and Why Squeak and Smalltalk: the irreducible minimum Object structure Objects Classes and Metaclasses Methods and Selectors Variable types Smalltalk syntax Accessing Squeak from Etoys Translating scripts to text Squeak objects on Etoys menus Etoys/Squeak Development Environment Players and Costumes Introspection and Development Tools Accessing Etoys Objects in Squeak Implementation of Etoys Squeak definitions of Morphs and other Etoys objects The Object Catalog Viewer Category Definitions Squeak definitions of Etoys Scripting Tiles Etoys Preferences Etoys Friendly Off Known Errors Mime Types Glossary Further Reading Squeak by Example Gnu Smalltalk Manual etc. Credits
On Sun, Dec 16, 2012 at 6:04 PM, Edward Mokurai Cherlin < mokurai@sugarlabs.org> wrote:
On Sun, December 16, 2012 3:54 am, Rita Freudenberg wrote:
Hi Ed,
I'm sorry there was no answer yet.
I had hoped for someone to acknowledge my suggestion sooner, and say that it would take a while to evaluate. Thank you for doing so now.
Sorry for the delay, and yes unfortunately it will take a while.
No comments mean no one had the time to
comment right now. I hope to find the time during christmas break. But I don't want you to assume all your suggestions are agreed upon. That said, you made certain good points and these will definitely be considered.
OK. That's in line with what I expected.
I agree with Steve, feel free to go on with Volume II.
Right, then. I will set up Vol. II and move the Squeak materials out of the Volume I draft. I will wait to hear whether splitting the tiles chapter is considered to be a good idea, and everything else concerning Vol. I.
Thanks this will be a useful addition.
Stephen
On Dec 17, 2012, at 12:04 AM, Edward Mokurai Cherlin wrote:
Gibt es Etoys für das iPhone?
Nein/No. There is a version for the iPad, but it is a developers version. We are starting right now to figure out what needs to be done in Etoys so that it will work for Etoys touch. I don't think Etoys will be used on smart phones because of the limited screen size.
Greetings, Rita
Am 16.12.2012 um 01:59 schrieb Edward Mokurai Cherlin mokurai@sugarlabs.org:
I haven't seen any comments. Without objection, I will proceed.
On Wed, Dec 12, 2012 at 11:45 AM, Edward Mokurai Cherlin mokurai@sugarlabs.org wrote:
I have been thinking about Rita's suggestion to split the Etoys Reference Manual material into two volumes. This is how I see the split. Comments, please.
Etoys Reference Manual outline
Vol. I
Etoys Programming
Introduction Getting Started User Interface Basic Objects More Objects Common Tiles (everything common to Morphs) Less Common Tiles (every other category) Etoys Scripting Tile types and components (move from Common Tiles) Variable data types Custom events Script editor Running and stepping scripts Ticking Gold Box Menu Event-based programming Parallel programming (include Copies and Siblings) Glossary Further Reading Etoys by Example Kedama manual Waveplace tutorials etc. Credits
Vol. II
Etoys Internals
Introduction This is not a manual of Squeak or Smalltalk From Etoys into Squeak: How and Why Squeak and Smalltalk: the irreducible minimum Object structure Objects Classes and Metaclasses Methods and Selectors Variable types Smalltalk syntax Accessing Squeak from Etoys Translating scripts to text Squeak objects on Etoys menus Etoys/Squeak Development Environment Players and Costumes Introspection and Development Tools Accessing Etoys Objects in Squeak Implementation of Etoys Squeak definitions of Morphs and other Etoys objects The Object Catalog Viewer Category Definitions Squeak definitions of Etoys Scripting Tiles Etoys Preferences Etoys Friendly Off Known Errors Mime Types Glossary Further Reading Squeak by Example Gnu Smalltalk Manual etc. Credits
-- Edward Mokurai (默雷/निशब्दगर्ज/نشبدگرج) Cherlin Silent Thunder is my name, and Children are my nation. The Cosmos is my dwelling place, the Truth my destination. http://wiki.sugarlabs.org/go/Replacing_Textbooks _______________________________________________ etoys-dev mailing list etoys-dev@squeakland.org http://lists.squeakland.org/mailman/listinfo/etoys-dev
Rita Freudenberg rita.freudenberg@ovgu.de
On 2012-12-17, at 08:33, Rita Freudenberg rita@isg.cs.uni-magdeburg.de wrote:
On Dec 17, 2012, at 12:04 AM, Edward Mokurai Cherlin wrote:
Gibt es Etoys für das iPhone?
Nein/No. There is a version for the iPad, but it is a developers version.
http://croquetweak.blogspot.de/2010/06/squeak-etoys-on-ipad.html
http://croquetweak.blogspot.de/2012/10/squeak-etoys-running-on-olpc-xo-3-tab...
http://etoys.squeak.org/experimental/ipad/
Squeak runs on Android, too, but as Rita wrote, we need to fix the UI first before we can seriously consider a tablet release.
Actually, you can try how Etoys feels with touch using this Etoys-To-Go touch emulator:
http://etoys.squeak.org/experimental/Etoys-Touch-Emu-100620.zip
- Bert -
We are starting right now to figure out what needs to be done in Etoys so that it will work for Etoys touch. I don't think Etoys will be used on smart phones because of the limited screen size.
Greetings, Rita
On Mon, Dec 17, 2012 at 12:56 PM, Bert Freudenberg bert@freudenbergs.dewrote:
On 2012-12-17, at 08:33, Rita Freudenberg rita@isg.cs.uni-magdeburg.de wrote:
On Dec 17, 2012, at 12:04 AM, Edward Mokurai Cherlin wrote:
Gibt es Etoys für das iPhone?
Nein/No. There is a version for the iPad, but it is a developers version.
http://croquetweak.blogspot.de/2010/06/squeak-etoys-on-ipad.html
http://croquetweak.blogspot.de/2012/10/squeak-etoys-running-on-olpc-xo-3-tab...
http://etoys.squeak.org/experimental/ipad/
Squeak runs on Android, too, but as Rita wrote, we need to fix the UI first before we can seriously consider a tablet release.
Actually, you can try how Etoys feels with touch using this Etoys-To-Go touch emulator:
http://etoys.squeak.org/experimental/Etoys-Touch-Emu-100620.zip
Testing this I realized just how much we need to change to make Etoys usable on tablets. Using fingers on a screen is a little clumsy and small widgets do not work well. Much of the GUI must be reworked.
Also the Etoys workflow will suffer with limited screen size. It will be hard to have both Viewers and ScriptEditors open without cluttering up.
Karl
- Bert -
We are starting right now to figure out what needs to be done in Etoys
so that it will work for Etoys touch.
I don't think Etoys will be used on smart phones because of the limited
screen size.
Greetings, Rita
etoys-dev mailing list etoys-dev@squeakland.org http://lists.squeakland.org/mailman/listinfo/etoys-dev
etoys-dev@lists.squeakfoundation.org