Hi Team,
Just noticed that drawing the background on these objects increases the collection count to 1. It also considers the sketched background as another object within the Playfield or Holder. Just wondering what the the reasoning behind for this.
Thanks, Cherry
On Sep 8, 2010, at 8:52 AM, Cherry Withers wrote:
Hi Team,
Just noticed that drawing the background on these objects increases the collection count to 1. It also considers the sketched background as another object within the Playfield or Holder. Just wondering what the the reasoning behind for this.
When you draw something, it is always a new object. When you get the halo for the newly painted object, open the menu icon. You can see there, that the option "be locked" is clicked by default. So you cannot pick it up etc. But if you change this option, you can drag it around just like any other object you have painted. I tried this yesterday when I worked on the UserInterface chapter about the world, because this behaves the same way. I wrote a short sentence in 3.1.2.
Rita
Thanks, Cherry
Ah I see. Got it. I always thought that anything drawn on the background becomes part of that object (either the world, holder, or playfield) and serve just as aesthetics.
I asked this question because I wanted to mimic some sort of a tea-party game to teach basic division. I wanted to put pictures or draw pictures of "friends" who will go to this party on each holder. My 4-year old and I would play this where I would give her cookies which she tries to divide equally amongst her friends. Given your explanation Rita, I think I will just differentiate the holders by colors.
Thank you! --Cherry
On Wed, Sep 8, 2010 at 12:03 AM, Rita Freudenberg < rita@isg.cs.uni-magdeburg.de> wrote:
On Sep 8, 2010, at 8:52 AM, Cherry Withers wrote:
Hi Team,
Just noticed that drawing the background on these objects increases the
collection count to 1.
It also considers the sketched background as another object within the
Playfield or Holder.
Just wondering what the the reasoning behind for this.
When you draw something, it is always a new object. When you get the halo for the newly painted object, open the menu icon. You can see there, that the option "be locked" is clicked by default. So you cannot pick it up etc. But if you change this option, you can drag it around just like any other object you have painted. I tried this yesterday when I worked on the UserInterface chapter about the world, because this behaves the same way. I wrote a short sentence in 3.1.2.
Rita
Thanks, Cherry
Great idea. Please send to me so I can play with my daughter when you are done. One way to have "background picture" would be to place a transparent holder over the picture, then you can see the background, but it is not part of the playfield/holder.
Stephen
On Wed, Sep 8, 2010 at 3:45 AM, Cherry Withers cwithers@ekindling.orgwrote:
Ah I see. Got it. I always thought that anything drawn on the background becomes part of that object (either the world, holder, or playfield) and serve just as aesthetics.
I asked this question because I wanted to mimic some sort of a tea-party game to teach basic division. I wanted to put pictures or draw pictures of "friends" who will go to this party on each holder. My 4-year old and I would play this where I would give her cookies which she tries to divide equally amongst her friends. Given your explanation Rita, I think I will just differentiate the holders by colors.
Thank you! --Cherry
On Wed, Sep 8, 2010 at 12:03 AM, Rita Freudenberg < rita@isg.cs.uni-magdeburg.de> wrote:
On Sep 8, 2010, at 8:52 AM, Cherry Withers wrote:
Hi Team,
Just noticed that drawing the background on these objects increases the
collection count to 1.
It also considers the sketched background as another object within the
Playfield or Holder.
Just wondering what the the reasoning behind for this.
When you draw something, it is always a new object. When you get the halo for the newly painted object, open the menu icon. You can see there, that the option "be locked" is clicked by default. So you cannot pick it up etc. But if you change this option, you can drag it around just like any other object you have painted. I tried this yesterday when I worked on the UserInterface chapter about the world, because this behaves the same way. I wrote a short sentence in 3.1.2.
Rita
Thanks, Cherry
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