On Sun, Mar 21, 2010 at 4:22 PM, Rita Freudenberg rita@isg.cs.uni-magdeburg.de wrote:
Am 21.03.2010 um 16:05 schrieb karl ramberg:
On Sun, Mar 21, 2010 at 3:16 PM, Bert Freudenberg (JIRA) tracker@squeakland.org wrote:
[ http://tracker.squeakland.org/browse/SQ-682?page=com.atlassian.jira.plugin.s... ]
Bert Freudenberg commented on SQ-682:
I don't think this would be a good idea. The gridding is for manual placement of objects.
But feel free to discuss on the squeakland list (since this is changing behavior, it's not just for developers).
I agree it's a big change and maybe you are right. Maybe it' just complicates stuff unnecessary.
But we kind of do this on the pixel grid already by moving one pixel forward ;-)
Another related change is defining movement to for example centimeters instead of pixels.
But it is a fundamental change and need more discussion.
Hi Karl,
I would like to discuss that on the squeakland list. Randy is working on a project about perimeter and area, so he might have ideas if this would be useful.
Rita
Ugh, i picked the wrong list....
Let's discuss :-)
Karl
Karl
'forward by' when snap to grid is true move one gridspace forward.
Key: SQ-682 URL: http://tracker.squeakland.org/browse/SQ-682 Project: squeakland Issue Type: Feature Components: etoys Reporter: Karl Ramberg
When snap to grid is turned on it would be nice if forward by moved the player one grid space forward. Like wise for all the height, width turn etc that they reflected the preference griding and showed the grid values instead of the pixel values.
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Rita Freudenberg rita@isg.cs.uni-magdeburg.de