On Thu, Feb 16, 2012 at 6:18 PM, karl ramberg karlramberg@gmail.com wrote:
On Thu, Feb 16, 2012 at 9:40 PM, karl ramberg karlramberg@gmail.com wrote:
Works great for me.
I only have Windows so I can't tell if it has platform issues.
Maybe we can mix it with this so the script can be triggered with a #keyDown or #keyUp 'event' ? http://tracker.squeakland.org/browse/SQ-331
With this the script does not need to be ticking to execute.
The KeyPressMorph could self have a #keyDown and #keyUp script trigger so it could send messages to other players.
I think having both options (ticking and events) would be a good idea, I'll look into that. Maybe we can also have a halo button (like the button has) for #keyStroke scripts (I don't know, I'm thinking out loud).
Cheers, Richo
(On second thought I'm not sure if it's a good idea. But it can be good to discuss :-) )
Karl
On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran richi.moran@gmail.com
wrote:
Hi,
I know this is not in the 16 items list but I made a very simple
project to
enhance the keyboard support and I would like to get it considered for inclusion. It's based on the suggestions from Bert for my old project in GSoC. It's now a single-key morph and it compares the keyStrings (I don't
know if
this is good or bad). I hope it works across platforms (even if you
have to
reconfigure the keys when you open the project). I only have windows
here so
I would appreciate if someone can tell me if this works on Linux and
Mac.
Thanks, Richo
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