So I looked at the code in PaintBoxMorph>>eyedropper:action:cursor:evt: I see that it uses Sensor and just updates the display. If we do as in ColorPickerMorph and use ActiveWorld doOneCycle instead I think we can track the events in EventTheatre.
[Sensor anyButtonPressed] whileTrue: [ pt := Sensor cursorPoint. "the hand needs to be drawn" evt hand position: pt. +ActiveWorld doOneCycle. -self world displayWorldSafely. -delay wait ].
But there are some quite weird code issues because both ColorPickerMorph and PaintBoxMorph do color tracking here.
Karl
On Wed, Nov 2, 2011 at 6:00 PM, Bert Freudenberg bert@freudenbergs.dewrote:
On 02.11.2011, at 15:41, Bert Freudenberg wrote:
Please don't use the bug tracker for discussions (*). That's what the
mailing list is for :)
Actually I meant this section:
http://producingoss.com/en/bug-tracker-usage.html
(though the rest of the book is good too)
- Bert -
etoys-dev mailing list etoys-dev@squeakland.org http://lists.squeakland.org/mailman/listinfo/etoys-dev