If a player cannot change its custome anymore, would that mean we are able to make a nice hierarchy of players for specific morphs? I don't know which are the consecuences but I think this might be a good thing. I don't like the big fat Player because it makes difficult to understand and extend Etoys.
On Tue, Sep 1, 2009 at 5:26 AM, Bert Freudenberg bert@freudenbergs.dewrote:
On 01.09.2009, at 04:07, tracker@squeakland.org wrote:
Scott Wallace updated SQ-288:
Attachment: lookLikeBug-sw.2.cs.gz
Version 2 uploaded: (a) Restricts the 'look like' tile to be available only in the viewers of Sketches; this makes it still compatible with the "powerful ideas" book, and with other support materials, while not tempting users to deploy it with non-sketch receivers. (b) 'look like' execution now consists of assigning a new graphic, rather than touching the buggy and dangerous morph-substitution code of old. This avoids the pernicious bug that is the subject of this ticket.
So that means a player cannot change its custome anymore, right? Isn't that a fundamental change in the Etoys philosophy?
If players and costumes are inseparable, why even talk about them separately? It would appear as if we now have different kinds of players, when before there was only one kind. How would we communicate the player-costume relationship then? Or do we just say that's an implementation detail?
- Bert -
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