On 30.04.2010, at 12:33, Yoshiki Ohshima wrote:
At Fri, 30 Apr 2010 12:15:17 +0200, Bert Freudenberg wrote:
... because making that image involved a recompilation of all methods in the system. But it appears Player subclasses do not like that. See below. Any idea how to fix that, and prevent it from happening again?
Ah... Because such Player references are project local, such (re)compilation needs to have the reference to the PasteUpMorphs that the Players were in.
I see.
How about gathering all such bindings from the old compiled method, and make them available to the encoder?
But the idea of the dev image is not to have any uniclass in it?
My idea of a dev image is to be as close to a shipping image as possible :)
- Bert -