Thanks Subbu.
I started looking at what you sent and poking around trying to figure out the code, then realized I could do it "the Etoys way" and put the morph back into its previous holder (which can vary and I store in a player variable). I wound up using a playfield include tile and replacing *playfield* with the variable used to store the original holder:
self getOrigHolder include: self.
Stephen
On Mon, Jan 28, 2013 at 12:53 AM, K. K. Subramaniam kksubbu.ml@gmail.comwrote:
On Monday 28 January 2013 09:54 AM, Steve Thomas wrote:
I'm using Etoys and I want to change and objects "holder" What is the squeak code to embed it in a different object?
You have to detach the morph from its existing owner and then add it to the destination container. See grabMorph:from and attachMorph: methods for examples.
Also see senders of addMorph: and its variants addMorphFront:, addMorphBack: for more examples on how to embed morphs.
A Holder is essentially a PasteUpMorph with some options turned on. Other variants are Playfield, PartsBin etc.
Regards .. Subbu