Open a graph on the sound. You may need to edit the sound to get a graph of it. A graph is much like a holder so you can play sound from a sample location to another sample location.
Keep an eye out for the length of the sound you load. I'm sure a long sound will be a big hog of memory and make your project sluggish.
Karl
On Sun, Jan 20, 2013 at 4:00 AM, Steve Thomas sthomas1@gosargon.com wrote:
So I figured out how to read in a paragraph of text and split it into separate words I can highlight as I read. Still need to play around a bit to handle the different fonts/sizes and kerning.
Each word is its own Text object embedded in a Rectangle which "highlights" the words as I read. I set the "highlight timing" by using the keyboard as I record the sound. Then make minor adjustments as needed. This will play fine in reading the whole sentence/paragraph.
But I want the user to be able to click on a word and hear that word spoken. Rather than re-record each word, I would like to be able to play a snippet of the recording.
So... How do a play a sound recorded in Etoys from time A to time B?
Cheers, Stephen
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