On 2009-09-01 10:26, Bert Freudenberg wrote:
On 01.09.2009, at 04:07, tracker@squeakland.org wrote:
Scott Wallace updated SQ-288:
Attachment: lookLikeBug-sw.2.cs.gz
Version 2 uploaded: (a) Restricts the 'look like' tile to be available only in the viewers of Sketches; this makes it still compatible with the "powerful ideas" book, and with other support materials, while not tempting users to deploy it with non-sketch receivers. (b) 'look like' execution now consists of assigning a new graphic, rather than touching the buggy and dangerous morph-substitution code of old. This avoids the pernicious bug that is the subject of this ticket.
So that means a player cannot change its custome anymore, right? Isn't that a fundamental change in the Etoys philosophy?
If players and costumes are inseparable, why even talk about them separately? It would appear as if we now have different kinds of players, when before there was only one kind. How would we communicate the player-costume relationship then? Or do we just say that's an implementation detail?
- Bert -
For some morphs it would be kind of weird for to change costume; PasteUpMorph, BookMorph, PianoKeyboard etc... I kind of agree that the similarity notion should be all the way down, but without some behavior/ editing capabilities default in the system it can become a hinder instead of a steppingstone.
Karl