On Wednesday 25 Mar 2009 2:15:10 pm Hilaire Fernandes wrote:
From Etoys is there a way to check when a Morph is dropped in another Morph to later take appropriate action? Moreover when doing the check I would want to decide to accept or not the drop. Is it doable with Etoys tiles?
I didn't see any direct way either. When stuck with problems like these, I imagine how I would tackle such situations with real toys and sensors.
What do those morphs represent? Have you tried using a script to monitor the geometry of the two morphs to check for overlaps?
Subbu