On 21.12.2009, at 00:04, Milan Zimmermann wrote:
Hi :
I finally got back to this.
I tried to follow instructions below how to make a Squeakland release but failed to understand several points. I modified the original text created by Yoshiki thinking I will add details but probably just added confusion. In any case i was unable to understan what to do start to end.
http://wiki.squeakland.org/display/sq/Creating+Etoys+Release+for+Squeakland%...
Would someone who knows this process have time to clarify this page at some point, and add answers to the TODO's etc?
Thanks!
Milan
Just a few data points:
The 4.0 dev image at etoys.laptop.org is identical to the original tinlizzie one except it has been saved at 800x600 pixels and Pango was disabled. See
svn log http://etoys.laptop.org/svn/trunk/etoys/etoys-dev.image
I made the Sugar release image from that dev image by running these scripts in Linux:
http://etoys.laptop.org/svn/trunk/etoys/mkRelease.sh http://etoys.laptop.org/svn/trunk/etoys/mkRelease.st
(though for the 4.0.2339 release I cheated and re-saved the release image while running in a 1200x900 Sugar emulator [being careful to first enter the empty top project] so that on startup on the XO the menu bar does not have to be rebuild)
The Mac release and To-Go release I built on a Mac using the scripts that formerly resided at
http://svn.squeakland.org/installers/
There was buildImage.sh / buildImage.st that updated the image, and makeEtoysMac / makeEtoysToGo to create the app bundles. I ran the setVersion script between building the image and bundling the app to adjust the version numbers while avoiding manual errors when it was getting late.
- Bert -