With the last updates comes a handy world handle to change the worlds background color. But the color palette offers to change the translucency of the color as well, with unwanted side effects: a desktop that never paint over deleted or moved stuff.
Karl
Hi, Karl, and thanks.
This problem dates back at least six years. But it should be fixed -- see the preamble to the recently-published update 1698setAsBackgroundFix-sw. Basically, given Morphic's display architecture, there should not be any translucency in the world's "color".
And it's always been possible to set the world's "color" from its viewer, and the resulting color picker has always offered translucency as an option, and it's also always been possible to get a property-sheet on the "world", from which one could readily set its color to have translucency.
So what's different now is only that with the presence of the recolor icon in the world's halo, a color-picker for the world is one step closer in the UI.
The cleanest way to deal with the problem is probably to use a custom color-picker which does not offer translucency as an option. A less strenuous solution, albeit less ideal, would be to intercept any attempt to set the world's color and strip any translucency from the proffered color (or colors, if it's a gradient fill) before accepting them. Actually, we need the latter bulletproofing in any case, so probably we should do that first...
Cheers,
-- Scott
On Oct 11, 2007, at 7:50 PM, karl wrote:
With the last updates comes a handy world handle to change the worlds background color. But the color palette offers to change the translucency of the color as well, with unwanted side effects: a desktop that never paint over deleted or moved stuff.
Karl _______________________________________________ Etoys mailing list Etoys@lists.laptop.org http://lists.laptop.org/listinfo/etoys
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