Hi Subbu,
To add a morph to a bin just drag and drop it onto the bin.
This is a little tricky with etoys but I have found that 1)have the object at hand 2)open the bin 3)grab the object (use halo's if necessary) 4)drag it over the bin and drop This will give you a thumbnail in the bin that works like anything else. The tricky, frustrating thing is the bin will have a tendency to close if not treated correctly while moving the cursor. Practice and skill can overcome this.
Halos around bin buttons can be used to remove them from the bin. I don't know what etoys policy is on reseting the bin contents. My experience with squeak is that bin contents are preserved unless there is some manual intervention. So saving an image should keep the new button in the bin when you restart.
Yours in curiosity and service, --Jerome Peace
On Monday 28 Sep 2009 4:40:02 am Jerome Peace wrote:
To add a morph to a bin just drag and drop it onto the bin
Thanks for responding, Jerome. I was looking to do this programmatically (e.g. from a changeset postscript).
The list of objects in the Supplies bin is hard-coded. Any new morphs dropped into this parts bin is lost when the flap is re-enabled :-(. Creating a separate flap just for a single morph will be an overkill.
Any suggestions? Subbu
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