Open a SoundRecorder, make sure codec is set to Speex, record something, click the "morph" button to get an event morph (we should rename the button, btw), and delete the morph.
You'll (sometimes?) get a walkback - the SoundEventMorph tries to recompress the sound with a GSMCodec in #releaseCachedState which fails.
We should not recompress the sound in #releaseCachedState if it is already compressed, IMHO. But in general, recompressing should work, so that's still a bug.
- Bert -
Hi Bert,
I have not tested the morph button yet. I'll take a look at it. Thank you! - Takashi
Bert Freudenberg wrote:
Open a SoundRecorder, make sure codec is set to Speex, record something, click the "morph" button to get an event morph (we should rename the button, btw), and delete the morph.
You'll (sometimes?) get a walkback - the SoundEventMorph tries to recompress the sound with a GSMCodec in #releaseCachedState which fails.
We should not recompress the sound in #releaseCachedState if it is already compressed, IMHO. But in general, recompressing should work, so that's still a bug.
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