I'm not sure whether to ask this here or on the main list, but I thought
I'd start here.
In a traditional 3GL with objects bolted on, methods are subroutines with
a hidden "self" parameter, so if I write (using, oh, Object Pascal):
MyObject.MyMethod;
I know that MyObject is of a class that has a method (or an ancestor with
a method) called MyMethod.
I have read things on Smalltalk that suggest to me that:
myObject myMethod.
the selector "myMethod" does not necessarily map one-to-one with a method
named "myMethod".
But I haven't been able to figure out how that could be, or under what
situation it would be useful.
Any thoughts?
===Blake===