I have a PNG image that I'd like to display fading out. I tried the BitBlt method suggested by "Team RAR" to fade the image, but I can't make it work.
The image loads properly from a file and displays fine as an ImageMorph. I have been able to use a TransformationMorph to rotate and scale it, and PNG transparency is working properly.
Is the "Team RAR" BitBlt method the only way, or are there alternatives?
I'm running a 3.9 image, and my display depth is set to 32 bits.
Thanks, Steve
Steven Greenberg wrote:
I have a PNG image that I'd like to display fading out. I tried the BitBlt method suggested by "Team RAR" to fade the image, but I can't make it work.
The image loads properly from a file and displays fine as an ImageMorph. I have been able to use a TransformationMorph to rotate and scale it, and PNG transparency is working properly.
Is the "Team RAR" BitBlt method the only way, or are there alternatives?
I'm running a 3.9 image, and my display depth is set to 32 bits.
along the same lines, how can one make an object disappear, or invisible? I don't mean delete the morph, but just make it invisible and make it visible again.
m := Morph new openInWorld. m visible: false. m visible: true.
On 4/22/07, Brad Fuller brad@bradfuller.com wrote:
Steven Greenberg wrote:
I have a PNG image that I'd like to display fading out. I tried the BitBlt method suggested by "Team RAR" to fade the image, but I can't make it work.
The image loads properly from a file and displays fine as an ImageMorph. I have been able to use a TransformationMorph to rotate and scale it, and PNG transparency is working properly.
Is the "Team RAR" BitBlt method the only way, or are there alternatives?
I'm running a 3.9 image, and my display depth is set to 32 bits.
along the same lines, how can one make an object disappear, or invisible? I don't mean delete the morph, but just make it invisible and make it visible again.
-- brad fuller www.bradfuller.com +1 (408) 799-6124
Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners
Steven Greenberg wrote:
m := Morph new openInWorld. m visible: false. m visible: true.
well.. that's easy!
I would like to know how to fade in and out. I read the BitBlt way, but I haven't tried it yet.
On 4/22/07, *Brad Fuller* <brad@bradfuller.com mailto:brad@bradfuller.com> wrote:
Steven Greenberg wrote: > I have a PNG image that I'd like to display fading out. I tried the > BitBlt method suggested by "Team RAR" to fade the image, but I can't > make it work. > > The image loads properly from a file and displays fine as an > ImageMorph. I have been able to use a TransformationMorph to rotate > and scale it, and PNG transparency is working properly. > > Is the "Team RAR" BitBlt method the only way, or are there alternatives? > > I'm running a 3.9 image, and my display depth is set to 32 bits. > along the same lines, how can one make an object disappear, or invisible? I don't mean delete the morph, but just make it invisible and make it visible again. --
Are you trying to do this via eToys? I don't know whether it's available that way. Try typing that code into a workspace, though, and you should be able to make the Morph visible and invisible. You can also do this in your programs.
On 4/23/07, Brad Fuller brad@bradfuller.com wrote:
Steven Greenberg wrote:
m := Morph new openInWorld. m visible: false. m visible: true.
Steven Greenberg wrote:
Are you trying to do this via eToys? I don't know whether it's available that way. Try typing that code into a workspace, though, and you should be able to make the Morph visible and invisible. You can also do this in your programs.
Right. What I'm saying is that it is not available in the immediate halo menu of a morph object. At least I didn't find it: you can't select the halo menu and find "visible:" there.
But, it is in the miscellaneous category of a viewer of a morph. From the halo menu select "halo actions...>>viewer", Select the miscellaneous category and you'll see both "hide" and "show". So, it is available in a script.
On Apr 23, 2007, at 0:44 , Steven Greenberg wrote:
I have a PNG image that I'd like to display fading out. I tried the BitBlt method suggested by "Team RAR" to fade the image, but I can't make it work.
The image loads properly from a file and displays fine as an ImageMorph. I have been able to use a TransformationMorph to rotate and scale it, and PNG transparency is working properly.
Is the "Team RAR" BitBlt method the only way, or are there alternatives?
I'm running a 3.9 image, and my display depth is set to 32 bits.
Normally you would just use an alpha-blending canvas. See HaloMorph fadeIn/fadeOut and draw methods. To try those halos, enable this:
Preferences enable: #haloTransitions
Now when I tried then the halo icons do not actually show until alpha is one. No idea why that is.
- Bert -
Thanks for the pointer! I didn't try that code in the workspace, but if you enable "haloTransitions" using the Preferences browser then the halos fade in and out.
Thanks, Steve
On 4/22/07, Bert Freudenberg bert@freudenbergs.de wrote:
On Apr 23, 2007, at 0:44 , Steven Greenberg wrote:
I have a PNG image that I'd like to display fading out. I tried the BitBlt method suggested by "Team RAR" to fade the image, but I can't make it work.
The image loads properly from a file and displays fine as an ImageMorph. I have been able to use a TransformationMorph to rotate and scale it, and PNG transparency is working properly.
Is the "Team RAR" BitBlt method the only way, or are there alternatives?
I'm running a 3.9 image, and my display depth is set to 32 bits.
Normally you would just use an alpha-blending canvas. See HaloMorph fadeIn/fadeOut and draw methods. To try those halos, enable this:
Preferences enable: #haloTransitions
Now when I tried then the halo icons do not actually show until alpha is one. No idea why that is.
- Bert -
Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners
Following Bert's advice, I see that HaloMorph overrides #drawSubmorphsOn: and calls its Canvas using asAlphaBlendingCanvas. That seems like a good place to start.
I tried subclassing ImageMorph and adding this method:
drawOn: aCanvas ^ super drawOn: (aCanvas asAlphaBlendingCanvas: alphaValue).
Unfortunately, it didn't display anything at all. I tried alpha values of 0.5 and 1.0. If I remove the alpha blending stuff, and simply call:
^ super drawOn: aCanvas.
it works like a normal ImageMorph, so at least I know it isn't broken someplace else.
Any suggestions on how to get asAlphaBlendingCanvas to blend some alphas?
On 4/23/07, Steven Greenberg greenbes@puzzlingevidence.net wrote:
Thanks for the pointer! I didn't try that code in the workspace, but if you enable "haloTransitions" using the Preferences browser then the halos fade in and out.
Thanks, Steve
On 4/22/07, Bert Freudenberg bert@freudenbergs.de wrote:
On Apr 23, 2007, at 0:44 , Steven Greenberg wrote:
I have a PNG image that I'd like to display fading out. I tried the BitBlt method suggested by "Team RAR" to fade the image, but I can't make it work.
The image loads properly from a file and displays fine as an ImageMorph. I have been able to use a TransformationMorph to rotate and scale it, and PNG transparency is working properly.
Is the "Team RAR" BitBlt method the only way, or are there alternatives?
I'm running a 3.9 image, and my display depth is set to 32 bits.
Normally you would just use an alpha-blending canvas. See HaloMorph fadeIn/fadeOut and draw methods. To try those halos, enable this:
Preferences enable: #haloTransitions
Now when I tried then the halo icons do not actually show until alpha is one. No idea why that is.
- Bert -
Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners
Try drawing something other than an image. I have a hunch the alpha- bitblt is wrong ...
Btw, which platform are you on? Which VM?
- Bert -
On Apr 23, 2007, at 9:32 , Steven Greenberg wrote:
Following Bert's advice, I see that HaloMorph overrides #drawSubmorphsOn: and calls its Canvas using asAlphaBlendingCanvas. That seems like a good place to start.
I tried subclassing ImageMorph and adding this method:
drawOn: aCanvas ^ super drawOn: (aCanvas asAlphaBlendingCanvas: alphaValue).
Unfortunately, it didn't display anything at all. I tried alpha values of 0.5 and 1.0. If I remove the alpha blending stuff, and simply call:
^ super drawOn: aCanvas.
it works like a normal ImageMorph, so at least I know it isn't broken someplace else.
Any suggestions on how to get asAlphaBlendingCanvas to blend some alphas?
On 4/23/07, Steven Greenberg greenbes@puzzlingevidence.net wrote: Thanks for the pointer! I didn't try that code in the workspace, but if you enable "haloTransitions" using the Preferences browser then the halos fade in and out.
Thanks, Steve
On 4/22/07, Bert Freudenberg <bert@freudenbergs.de > wrote: On Apr 23, 2007, at 0:44 , Steven Greenberg wrote:
I have a PNG image that I'd like to display fading out. I tried the BitBlt method suggested by "Team RAR" to fade the image, but I can't make it work.
The image loads properly from a file and displays fine as an ImageMorph. I have been able to use a TransformationMorph to rotate and scale it, and PNG transparency is working properly.
Is the "Team RAR" BitBlt method the only way, or are there alternatives?
I'm running a 3.9 image, and my display depth is set to 32 bits.
Normally you would just use an alpha-blending canvas. See HaloMorph fadeIn/fadeOut and draw methods. To try those halos, enable this:
Preferences enable: #haloTransitions
Now when I tried then the halo icons do not actually show until alpha is one. No idea why that is.
- Bert -
I am able to draw morphic primitives with the alpha channel working properly by overriding #drawOn: in my subclass. I am not able to make it work for an ImageMorph.
I'm running squeak 3.9-7067 on XP.
Thanks again, Steve
On 4/23/07, Bert Freudenberg bert@freudenbergs.de wrote:
Try drawing something other than an image. I have a hunch the alpha- bitblt is wrong ...
Btw, which platform are you on? Which VM?
- Bert -
On Apr 23, 2007, at 9:32 , Steven Greenberg wrote:
Following Bert's advice, I see that HaloMorph overrides #drawSubmorphsOn: and calls its Canvas using asAlphaBlendingCanvas. That seems like a good place to start.
I tried subclassing ImageMorph and adding this method:
drawOn: aCanvas ^ super drawOn: (aCanvas asAlphaBlendingCanvas: alphaValue).
Unfortunately, it didn't display anything at all. I tried alpha values of 0.5 and 1.0. If I remove the alpha blending stuff, and simply call:
^ super drawOn: aCanvas.
it works like a normal ImageMorph, so at least I know it isn't broken someplace else.
Any suggestions on how to get asAlphaBlendingCanvas to blend some alphas?
On 4/23/07, Steven Greenberg greenbes@puzzlingevidence.net wrote: Thanks for the pointer! I didn't try that code in the workspace, but if you enable "haloTransitions" using the Preferences browser then the halos fade in and out.
Thanks, Steve
On 4/22/07, Bert Freudenberg <bert@freudenbergs.de > wrote: On Apr 23, 2007, at 0:44 , Steven Greenberg wrote:
I have a PNG image that I'd like to display fading out. I tried the BitBlt method suggested by "Team RAR" to fade the image, but I can't make it work.
The image loads properly from a file and displays fine as an ImageMorph. I have been able to use a TransformationMorph to rotate and scale it, and PNG transparency is working properly.
Is the "Team RAR" BitBlt method the only way, or are there alternatives?
I'm running a 3.9 image, and my display depth is set to 32 bits.
Normally you would just use an alpha-blending canvas. See HaloMorph fadeIn/fadeOut and draw methods. To try those halos, enable this:
Preferences enable: #haloTransitions
Now when I tried then the halo icons do not actually show until alpha is one. No idea why that is.
- Bert -
Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners
beginners@lists.squeakfoundation.org