----- Original Message ---- From: "beginners-request@lists.squeakfoundation.org" beginners-request@lists.squeakfoundation.org To: beginners@lists.squeakfoundation.org Sent: Monday, January 7, 2008 12:59:08 AM Subject: Beginners Digest, Vol 21, Issue 8
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Today's Topics:
1. Re: squeak map problems (Norbert Hartl) 2. Manipulation of existing objects (Marcus Strehlow) 3. Re: Manipulation of existing objects (Enno Schwass) 4. Re: Manipulation of existing objects (Bert Freudenberg) 5. Re: Manipulation of existing objects (David Zmick) 6. Re: Manipulation of existing objects (David Mitchell) 7. Omnibrowser - columns resize? (itsme213) 8. Re: OBMultipleSelectionBrowser dragging methods (David R?thlisberger)
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Message: 1 Date: Sun, 06 Jan 2008 18:44:30 +0100 From: Norbert Hartl norbert@hartl.name Subject: Re: [Newbies] squeak map problems To: Miron Brezuleanu mbrezu@gmail.com Cc: Squeak Newbies List beginners@lists.squeakfoundation.org Message-ID: 1199641470.7038.15.camel@localhost Content-Type: text/plain
Hi,
please don't forget to reply to the list as well. These discussions are valuable for others if they have the chance to be archived.
On Sun, 2008-01-06 at 13:44 +0200, Miron Brezuleanu wrote:
Hello,
thanks for your reply - I have managed to download GLORP from
Universes.
The universe entry loads the package from my server not from squeakmap.
SqueakMap still doesn't work on the image where I tried it first and neither on a *fresh* 3.10 gamma 7159 image with the 3.10 VM. It works on a fresh copy of Ramon Leon's image, though (taken from http://onsmalltalk.com/my-squeak-image/).
The difference I can see between Ramon's image and the others is that on his image I can't update the squeakmap map, which I can do on the other variants. So maybe that image has an old and good url?
This only would make sense if Ramon's image would have a cached squeak- map with Glorp version 0.4.129. Every other combination IMHO can't work.
I'm a beginner, sorry I can't provide more detailed (or meaningful)
information.
Hmmm, I changed the url in the package to point to a proper destination. I did a fresh install of a 3.9 image. I opened squeakmap and reloaded the map. The map reflects my change I've done two hours ago. But the install action seems to try to load from the old URL which still leads to the login form. The URL which is now in the map is correct but the install fails. I'll monitor this.
Norbert
Thanks again,
On Jan 6, 2008 1:01 PM, Norbert Hartl norbert@hartl.name wrote:
On Thu, 2008-01-03 at 09:16 +0200, Miron Brezuleanu wrote:
Hello,
I'm trying to download GLORP from SqueakMap and the contents of
the
sar file are in fact a small html with a login form, not zipped content as Squeak seems to expect.
I tried getting a new password from SqueakMap (why do I need an account to download something? - I thought accounts were used for publishing) and the "random one-time password" email I get has no actual password in it. :-)
I am using the 3.10gamma.7159 image with the 3.10 VM, but I doubt
the
issue is related to my local setup.
What's going on?
Oh, that was my fault. Doing the last release I copied the URL for download from an improper place. The URL you got is only valid if you logged into my account :) I fixed it a few seconds ago.
I hope it works now. Please drop me note if doesn't work. You can get the package also from
Norbert
Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners
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Message: 2 Date: Sun, 6 Jan 2008 20:53:03 +0000 From: Marcus Strehlow marcus.strehlow@gmail.com Subject: [Newbies] Manipulation of existing objects To: beginners@lists.squeakfoundation.org Message-ID: 27CE1B8B-6499-4963-94CA-FAF455930348@gmail.com Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
Hi all,
I am fairly new to Squeak, and so far I have figured out the syntax and everything, I do understand the basics. However, I am stuck on one
particular thing - manipulation of objects that have been created, and
are now in a World. I think the easiest example of what I mean is by the following. Assume for a moment I have created a simple RectangleMorph in the World, in this case with a specific parameter, the color. The code for this would work out as:
| rectangle | rectangle := RectangleMorph new openInWorld. rectangle color: Color white.
Now, that the object is created in the World, how do I change its properties while it exists? How would one change the color of the RectangleMorph in this example, while it is on screen? Since everything is an object, and objects can receive messages, I do believe this to be possible, correct?
Thanks for your help,
Marcus
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Message: 3 Date: Sun, 6 Jan 2008 22:05:45 +0100 From: Enno Schwass onkelenno@mac.com Subject: Re: [Newbies] Manipulation of existing objects To: "A friendly place to get answers to even the most basic questions about Squeak." beginners@lists.squeakfoundation.org Message-ID: 3B735976-4349-417F-A249-29013121A27D@mac.com Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
Hi
| rectangle | rectangle := RectangleMorph new openInWorld. rectangle color: Color white.
Now, that the object is created in the World, how do I change its properties while it exists? How would one change the color of the RectangleMorph in this example, while it is on screen? Since everything is an object, and objects can receive messages, I do believe this to be possible, correct?
Just send messages to your reference (rectangle).
You did this in line 2
rectangle color: Color white.
You can send other messages like
rectangle useRoundedCorners.
If you dont have a reference to your morph, open a workspace, select in its menu
"create textual references to dropped morphs"
then drag and drop your morph into your workspace. Use the printed reference to send messages to.
Hope this helps Enno
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Message: 4 Date: Sun, 6 Jan 2008 22:19:47 +0100 From: Bert Freudenberg bert@freudenbergs.de Subject: Re: [Newbies] Manipulation of existing objects To: "A friendly place to get answers to even the most basic questions about Squeak." beginners@lists.squeakfoundation.org Message-ID: BA17F533-EF35-4176-95B7-C55A60E59312@freudenbergs.de Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
On Jan 6, 2008, at 22:05 , Enno Schwass wrote:
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
Hi
| rectangle | rectangle := RectangleMorph new openInWorld. rectangle color: Color white.
Now, that the object is created in the World, how do I change its properties while it exists? How would one change the color of the RectangleMorph in this example, while it is on screen? Since everything is an object, and objects can receive messages, I do believe this to be possible, correct?
Just send messages to your reference (rectangle).
You did this in line 2
rectangle color: Color white.
You can send other messages like
rectangle useRoundedCorners.
If you dont have a reference to your morph, open a workspace, select in its menu
"create textual references to dropped morphs"
then drag and drop your morph into your workspace. Use the printed reference to send messages to.
Actually, the usual way is to open an inspector on the object you want to work with, and start sending messages to self.
- Bert -
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Message: 5 Date: Sun, 6 Jan 2008 17:16:18 -0600 From: "David Zmick" dz0004455@gmail.com Subject: Re: [Newbies] Manipulation of existing objects To: "A friendly place to get answers to even the most basic questions about Squeak." beginners@lists.squeakfoundation.org Message-ID: c06c4b6b0801061516o26e3e4aet1109379b1f1a7fe1@mail.gmail.com Content-Type: text/plain; charset="iso-8859-1"
ya, an inspector works, you can also use the halo to change some things in morphic
On Jan 6, 2008 3:19 PM, Bert Freudenberg bert@freudenbergs.de wrote:
On Jan 6, 2008, at 22:05 , Enno Schwass wrote:
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
Hi
| rectangle | rectangle := RectangleMorph new openInWorld. rectangle color: Color white.
Now, that the object is created in the World, how do I change its properties while it exists? How would one change the color of the RectangleMorph in this example, while it is on screen? Since everything is an object, and objects can receive messages, I do believe this to be possible, correct?
Just send messages to your reference (rectangle).
You did this in line 2
rectangle color: Color white.
You can send other messages like
rectangle useRoundedCorners.
If you dont have a reference to your morph, open a workspace, select in its menu
"create textual references to dropped morphs"
then drag and drop your morph into your workspace. Use the printed reference to send messages to.
Actually, the usual way is to open an inspector on the object you want to work with, and start sending messages to self.
- Bert -
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