hey, so i answer myself for others:
step 1: drag your image in squeak step 2: explore the created morph step 3: go to the bitmap part of the morph and highlight it step 4: print: self compressToByteArray step 5: to create a new morph with the picture: ColorForm extent: (insert your imagesize) depth: (insert your depth of the image) bits: (Bitmap decompressFromByteArray: #(insert your compressedToByteArray)) asMorph step 6: profit :)
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