I have morph. I have implemented for that morph the method:
yellowButtonActivity: shiftState ^self inspect
This brings up an inspector on the morph which as expected. However, if the location of the inspector overlaps the morph, the morph covers the inspector so that the inspector is partially or totally hidden by my morph.
I also tried this with a submorph of my main morph and the same thing happens.
In trying to figure this out I determined that method "Morph>>morphicLayerNumber" is invoked and returns value 100. Here is the code:
Morph>>morphicLayerNumber
"helpful for insuring some morphs always appear in front of or behind others. smaller numbers are in front"
^(owner isNil or: [owner isWorldMorph]) ifTrue: [ self valueOfProperty: #morphicLayerNumber ifAbsent: [100] ] ifFalse: [ owner morphicLayerNumber ].
"leave lots of room for special things"
I assume a value < 100 must be set for the the morphicLayerNumber for the inspector But I don't know who is supposed to do this? or how I tell "who" to do it. Every place I can find that sends <inspect> just sends the message; no preparation code for the inspect is applied.
I am lost and could use some enlightenment.
Thanks for your time
Ralph Boland
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-----Original Message----- From: Beginners beginners-bounces@lists.squeakfoundation.org On Behalf Of Ralph Boland Sent: Sunday, September 30, 2018 7:22 PM To: beginners@lists.squeakfoundation.org Subject: [Newbies] inspect window not on top
I have morph. I have implemented for that morph the method:
yellowButtonActivity: shiftState ^self inspect
This brings up an inspector on the morph which as expected. However, if the location of the inspector overlaps the morph, the morph covers the inspector so that the inspector is partially or totally hidden by my morph.
I also tried this with a submorph of my main morph and the same thing happens.
In trying to figure this out I determined that method "Morph>>morphicLayerNumber" is invoked and returns value 100. Here is the code:
Morph>>morphicLayerNumber
"helpful for insuring some morphs always appear in front of or behind others. smaller numbers are in front"
^(owner isNil or: [owner isWorldMorph]) ifTrue: [ self valueOfProperty: #morphicLayerNumber ifAbsent: [100] ] ifFalse: [ owner morphicLayerNumber ].
"leave lots of room for special things"
I assume a value < 100 must be set for the the morphicLayerNumber for the inspector But I don't know who is supposed to do this? or how I tell "who" to do it. Every place I can find that sends <inspect> just sends the message; no preparation code for the inspect is applied.
I am lost and could use some enlightenment.
Thanks for your time
Ralph Boland _______________________________________________ Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners
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