Wow, I can actually hold down two keys at the same time and both are "executed"!!!
This has been a big problem for two player games. Nice work.
Unfortunately it doen't work on my Mac, I tried with Etoys 4.1 and 4..1.2 alpha 5.
So I am personally coming to Argentina to complain!!! (Okay, I am actually heading to Buenos Aires next week on business and hopefully I will be able to get time away from work and we can connect.)
Keep up the great work.
Thanks, Stephen
On Thu, Feb 16, 2012 at 3:40 PM, karl ramberg karlramberg@gmail.com wrote:
Works great for me.
I only have Windows so I can't tell if it has platform issues.
Maybe we can mix it with this so the script can be triggered with a #keyDown or #keyUp 'event' ? http://tracker.squeakland.org/browse/SQ-331
With this the script does not need to be ticking to execute.
(On second thought I'm not sure if it's a good idea. But it can be good to discuss :-) )
Karl
On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran richi.moran@gmail.com wrote:
Hi,
I know this is not in the 16 items list but I made a very simple project
to
enhance the keyboard support and I would like to get it considered for inclusion. It's based on the suggestions from Bert for my old project in GSoC. It's now a single-key morph and it compares the keyStrings (I don't know
if
this is good or bad). I hope it works across platforms (even if you have
to
reconfigure the keys when you open the project). I only have windows
here so
I would appreciate if someone can tell me if this works on Linux and Mac.
Thanks, Richo
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