Hi, I've been having some problems with my internet connection for the last couple of days, but I'm really happy you solved the cross-platform problem. Thanks, Bert :)
Cheers, Richo
On Fri, Feb 17, 2012 at 2:34 PM, Bert Freudenberg bert@freudenbergs.dewrote:
Okay, so here is the project, changed so the keys also work on a Mac.
I committed the changes to MacUnicodeInputInterpreter, but for now they are included in the project, too.
- Bert -
On 17.02.2012, at 16:08, Bert Freudenberg wrote:
Having this would be very nice. However, it's more complicated than that. It assumes the same keycode will be used for stroke events as for key up/down events. That is not how the VM delivers these events. It only works "by accident" on Windows, possibly on Linux, but certainly not on Mac.
I guess the easiest way to work around this would be by making the printKeyStringOn: method take into account Mac key codes.
This probably would still have problems with international keyboards but maybe for stuff like cursor keys it would be okay.
- Bert -
On 17.02.2012, at 05:07, Steve Thomas wrote:
Wow, I can actually hold down two keys at the same time and both are "executed"!!!
This has been a big problem for two player games. Nice work.
Unfortunately it doen't work on my Mac, I tried with Etoys 4.1 and 4..1.2 alpha 5.
So I am personally coming to Argentina to complain!!! (Okay, I am actually heading to Buenos Aires next week on business and hopefully I will be able to get time away from work and we can connect.)
Keep up the great work.
Thanks, Stephen
On Thu, Feb 16, 2012 at 3:40 PM, karl ramberg karlramberg@gmail.comwrote:
Works great for me.
I only have Windows so I can't tell if it has platform issues.
Maybe we can mix it with this so the script can be triggered with a #keyDown or #keyUp 'event' ? http://tracker.squeakland.org/browse/SQ-331
With this the script does not need to be ticking to execute.
(On second thought I'm not sure if it's a good idea. But it can be good to discuss :-) )
Karl
On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran richi.moran@gmail.com wrote:
Hi,
I know this is not in the 16 items list but I made a very simple
project to
enhance the keyboard support and I would like to get it considered for inclusion. It's based on the suggestions from Bert for my old project in GSoC. It's now a single-key morph and it compares the keyStrings (I don't
know if
this is good or bad). I hope it works across platforms (even if you
have to
reconfigure the keys when you open the project). I only have windows
here so
I would appreciate if someone can tell me if this works on Linux and
Mac.
Thanks, Richo
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