On 5/9/08, Derek O'Connell doconnel@gmail.com wrote:
So if this is an issue you've only encountered in Squeak3.9, perhaps this item would be more appropriately filed on the squeak.org bug-tracking system.
Are you suggesting this is a 3.9 issue? The problem occurs when I load morphs with textual scripts created in other images (3.9/3.10/dev-image, etc, ie, not *just* 3.9) into the OLPC image. So to me it looks like an OLPC image issue and I don't see how a one image could anticipate unique morth/player naming for another image.
PS: Just to reiterate, the issue arises because I want to transfer my existing morphs *from* other non-OLPC images *to* the OLPC image. Not an uncommon task I hope.
OLPC etoys image is *still* based on Squeak3.8. Unfortunately Etoys basically don't support downward compatibility like 3.9/3.10 to 3.8/olpc. so I think it might not be easy for such problem to get serious investigation by developers. It would be very nice if you can reproduce it within OLPC image.
/Korakurider For this thread, maybe etoys list would be better fit that devel.
etoys-dev@lists.squeakfoundation.org