On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran richi.moran@gmail.comwrote:
Hi, you should grab a playfield from the supplies flap and draw you background in the playfield, then put your car inside the playfield and the pen trails should be above the background.
Hi, I think this is a bug. The pen trails work different in a playfield than in the world. In the world the background morph is draw above the pen trails, but in the playfield the pen trails are draw above the background. I believe the latter is the correct.
I looked at the code briefly and I couldn't find the error. In fact, it's weird because if I evaluate
World drawOn: Display getCanvas
in a workspace the pen trails are draw correctly. Any ideas?
Richo
Cheers, Richo
On Fri, Feb 24, 2012 at 1:15 PM, R.D. Latimer rdlatimer@gmail.com wrote:
I have a 'racetrack' sketch that is supposed to work as a 'stage' as in Scratch. The car drives on this racetrack and needs to leave a pen trail. The pendown writes onto the main screen area, underneath this racetrack 'stage'. How do I create two sketches - one serving as a 'stage' /background, and the other as the 'sprite' to move and leave pen trails on the first sketch. Thanks Randy Latimer _______________________________________________ squeakland mailing list squeakland@squeakland.org http://lists.squeakland.org/mailman/listinfo/squeakland
On 24.02.2012, at 18:19, Ricardo Moran wrote:
On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran richi.moran@gmail.com wrote: Hi, you should grab a playfield from the supplies flap and draw you background in the playfield, then put your car inside the playfield and the pen trails should be above the background.
Hi, I think this is a bug. The pen trails work different in a playfield than in the world. In the world the background morph is draw above the pen trails, but in the playfield the pen trails are draw above the background. I believe the latter is the correct.
I looked at the code briefly and I couldn't find the error. In fact, it's weird because if I evaluate
World drawOn: Display getCanvas
in a workspace the pen trails are draw correctly. Any ideas?
Interesting bug indeed ...
- Bert -
I seem to have found a fix by modifying PasteUpMorph>>privateOuterDisplayWorld to leave the background morph out, like this:
privateOuterDisplayWorld
worldState displayWorld: self submorphs: (submorphs copyWithout: backgroundMorph)
This seems to work but I fear the cost of making a copy all the time could be too high (I haven't checked, though). Another idea would be to never add the backgroundMorph to the World's submorphs but this could be even worse and it's not consistent with the playfield's case.
What do you think?
Richo
On Fri, Feb 24, 2012 at 3:53 PM, Bert Freudenberg bert@freudenbergs.dewrote:
On 24.02.2012, at 18:19, Ricardo Moran wrote:
On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran richi.moran@gmail.comwrote:
Hi, you should grab a playfield from the supplies flap and draw you background in the playfield, then put your car inside the playfield and the pen trails should be above the background.
Hi, I think this is a bug. The pen trails work different in a playfield than in the world. In the world the background morph is draw above the pen trails, but in the playfield the pen trails are draw above the background. I believe the latter is the correct.
I looked at the code briefly and I couldn't find the error. In fact, it's weird because if I evaluate
World drawOn: Display getCanvas
in a workspace the pen trails are draw correctly. Any ideas?
Interesting bug indeed ...
- Bert -
etoys-dev mailing list etoys-dev@squeakland.org http://lists.squeakland.org/mailman/listinfo/etoys-dev
I found exactly the same fix :)
Let's hear from Scott what he thinks.
- Bert -
On 24.02.2012, at 20:57, Ricardo Moran wrote:
I seem to have found a fix by modifying PasteUpMorph>>privateOuterDisplayWorld to leave the background morph out, like this:
privateOuterDisplayWorld worldState displayWorld: self submorphs: (submorphs copyWithout: backgroundMorph)
This seems to work but I fear the cost of making a copy all the time could be too high (I haven't checked, though). Another idea would be to never add the backgroundMorph to the World's submorphs but this could be even worse and it's not consistent with the playfield's case.
What do you think?
Richo
On Fri, Feb 24, 2012 at 3:53 PM, Bert Freudenberg bert@freudenbergs.de wrote:
On 24.02.2012, at 18:19, Ricardo Moran wrote:
On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran richi.moran@gmail.com wrote: Hi, you should grab a playfield from the supplies flap and draw you background in the playfield, then put your car inside the playfield and the pen trails should be above the background.
Hi, I think this is a bug. The pen trails work different in a playfield than in the world. In the world the background morph is draw above the pen trails, but in the playfield the pen trails are draw above the background. I believe the latter is the correct.
I looked at the code briefly and I couldn't find the error. In fact, it's weird because if I evaluate
World drawOn: Display getCanvas
in a workspace the pen trails are draw correctly. Any ideas?
Interesting bug indeed ...
- Bert -
Then I must have learned a lot :)
Richo
On Fri, Feb 24, 2012 at 5:01 PM, Bert Freudenberg bert@freudenbergs.dewrote:
I found exactly the same fix :)
Let's hear from Scott what he thinks.
- Bert -
On 24.02.2012, at 20:57, Ricardo Moran wrote:
I seem to have found a fix by modifying PasteUpMorph>>privateOuterDisplayWorld to leave the background morph out, like this:
privateOuterDisplayWorld
worldState displayWorld: self submorphs: (submorphs copyWithout: backgroundMorph)
This seems to work but I fear the cost of making a copy all the time could be too high (I haven't checked, though). Another idea would be to never add the backgroundMorph to the World's submorphs but this could be even worse and it's not consistent with the playfield's case.
What do you think?
Richo
On Fri, Feb 24, 2012 at 3:53 PM, Bert Freudenberg bert@freudenbergs.dewrote:
On 24.02.2012, at 18:19, Ricardo Moran wrote:
On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran richi.moran@gmail.comwrote:
Hi, you should grab a playfield from the supplies flap and draw you background in the playfield, then put your car inside the playfield and the pen trails should be above the background.
Hi, I think this is a bug. The pen trails work different in a playfield than in the world. In the world the background morph is draw above the pen trails, but in the playfield the pen trails are draw above the background. I believe the latter is the correct.
I looked at the code briefly and I couldn't find the error. In fact, it's weird because if I evaluate
World drawOn: Display getCanvas
in a workspace the pen trails are draw correctly. Any ideas?
Interesting bug indeed ...
- Bert -
etoys-dev mailing list etoys-dev@squeakland.org http://lists.squeakland.org/mailman/listinfo/etoys-dev
On Fri, Feb 24, 2012 at 9:01 PM, Bert Freudenberg bert@freudenbergs.de wrote:
I found exactly the same fix :)
Let's hear from Scott what he thinks.
- Bert -
On 24.02.2012, at 20:57, Ricardo Moran wrote:
I seem to have found a fix by modifying PasteUpMorph>>privateOuterDisplayWorld to leave the background morph out, like this:
privateOuterDisplayWorld
worldState displayWorld: self submorphs: (submorphs copyWithout: backgroundMorph)
This seems to work but I fear the cost of making a copy all the time could be too high (I haven't checked, though). Another idea would be to never add the backgroundMorph to the World's submorphs but this could be even worse and it's not consistent with the playfield's case.
What do you think?
Richo
On Fri, Feb 24, 2012 at 3:53 PM, Bert Freudenberg bert@freudenbergs.de wrote:
On 24.02.2012, at 18:19, Ricardo Moran wrote:
On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran richi.moran@gmail.com wrote:
Hi, you should grab a playfield from the supplies flap and draw you background in the playfield, then put your car inside the playfield and the pen trails should be above the background.
Hi, I think this is a bug. The pen trails work different in a playfield than in the world. In the world the background morph is draw above the pen trails, but in the playfield the pen trails are draw above the background. I believe the latter is the correct.
I looked at the code briefly and I couldn't find the error. In fact, it's weird because if I evaluate
World drawOn: Display getCanvas
in a workspace the pen trails are draw correctly. Any ideas?
Interesting bug indeed ...
- Bert -
I have always had a little problems with the pen trails. They have not had a first row seat and that have bothered me a little. But I'm not sure what I want instead.
Karl
Excellent… but we should only do the "copyWithout:" in the comparatively uncommon case of the backgroundMorph's actually being notNil…
Great finally to get consistency between playfields and worlds here :)
-- Scott
On Feb 24, 2012, at 12:01 PM, Bert Freudenberg wrote:
I found exactly the same fix :)
Let's hear from Scott what he thinks.
- Bert -
On 24.02.2012, at 20:57, Ricardo Moran wrote:
I seem to have found a fix by modifying PasteUpMorph>>privateOuterDisplayWorld to leave the background morph out, like this:
privateOuterDisplayWorld worldState displayWorld: self submorphs: (submorphs copyWithout: backgroundMorph)
This seems to work but I fear the cost of making a copy all the time could be too high (I haven't checked, though). Another idea would be to never add the backgroundMorph to the World's submorphs but this could be even worse and it's not consistent with the playfield's case.
What do you think?
Richo
On Fri, Feb 24, 2012 at 3:53 PM, Bert Freudenberg bert@freudenbergs.de wrote:
On 24.02.2012, at 18:19, Ricardo Moran wrote:
On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran richi.moran@gmail.com wrote: Hi, you should grab a playfield from the supplies flap and draw you background in the playfield, then put your car inside the playfield and the pen trails should be above the background.
Hi, I think this is a bug. The pen trails work different in a playfield than in the world. In the world the background morph is draw above the pen trails, but in the playfield the pen trails are draw above the background. I believe the latter is the correct.
I looked at the code briefly and I couldn't find the error. In fact, it's weird because if I evaluate
World drawOn: Display getCanvas
in a workspace the pen trails are draw correctly. Any ideas?
Interesting bug indeed ...
- Bert -
etoys-dev mailing list etoys-dev@squeakland.org http://lists.squeakland.org/mailman/listinfo/etoys-dev
Added in http://source.squeak.org/etoys/Morphic-kfr.76.mcz
Karl
On Sat, Feb 25, 2012 at 6:29 AM, Scott Wallace scott.wallace@squeakland.org wrote:
Excellent… but we should only do the "copyWithout:" in the comparatively uncommon case of the backgroundMorph's actually being notNil…
Great finally to get consistency between playfields and worlds here :)
-- Scott
On Feb 24, 2012, at 12:01 PM, Bert Freudenberg wrote:
I found exactly the same fix :)
Let's hear from Scott what he thinks.
- Bert -
On 24.02.2012, at 20:57, Ricardo Moran wrote:
I seem to have found a fix by modifying PasteUpMorph>>privateOuterDisplayWorld to leave the background morph out, like this:
privateOuterDisplayWorld
worldState displayWorld: self submorphs: (submorphs copyWithout: backgroundMorph)
This seems to work but I fear the cost of making a copy all the time could be too high (I haven't checked, though). Another idea would be to never add the backgroundMorph to the World's submorphs but this could be even worse and it's not consistent with the playfield's case.
What do you think?
Richo
On Fri, Feb 24, 2012 at 3:53 PM, Bert Freudenberg bert@freudenbergs.de wrote:
On 24.02.2012, at 18:19, Ricardo Moran wrote:
On Fri, Feb 24, 2012 at 2:00 PM, Ricardo Moran richi.moran@gmail.com wrote:
Hi, you should grab a playfield from the supplies flap and draw you background in the playfield, then put your car inside the playfield and the pen trails should be above the background.
Hi, I think this is a bug. The pen trails work different in a playfield than in the world. In the world the background morph is draw above the pen trails, but in the playfield the pen trails are draw above the background. I believe the latter is the correct.
I looked at the code briefly and I couldn't find the error. In fact, it's weird because if I evaluate
World drawOn: Display getCanvas
in a workspace the pen trails are draw correctly. Any ideas?
Interesting bug indeed ...
- Bert -
etoys-dev mailing list etoys-dev@squeakland.org http://lists.squeakland.org/mailman/listinfo/etoys-dev
etoys-dev mailing list etoys-dev@squeakland.org http://lists.squeakland.org/mailman/listinfo/etoys-dev
etoys-dev@lists.squeakfoundation.org