Hi Martin
I am still looking for a way to program my network game (four players on four different computers collaboratively control the direction of one object, each is responsible to move the object in one of four directions.) I guess one solution would be a server-client approach. Each client sends a value to the server, the server collects the input of the four clients and returns the input of all four to each client.
I figured that using the Komhttpserver package I can easily run a server.
My problem is now is the communication between clients and server. How can I send a value from each client to the server and get back the inputs from all clients?
Have a look at HTTPClient examplePostArgs and HTTPClient httpGet: url
As an alternative you might want to have a look at some remote messaging tools like soap opera http://www.mars.dti.ne.jp/~umejava/smalltalk/soapOpera/soapCore.html or rST http://wiki.squeak.org/squeak/2288 or maybe even osc http://map.squeak.org/package/61f807be-83a3-4944-bfa1-686ddac7153c
Cheers
Markus
Thanks a lot Martin
This is how I run my server.
| ma | ma := ModuleAssembly core. ma serverRoot: FileDirectory default fullName. ma documentRoot: FileDirectory default fullName. ma directoryIndex: 'index.html index.htm'. ma serveFiles. (HttpService startOn: 8080 named: 'httpd') plug: ma rootModule _______________________________________________ Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners