Generally, no. It's also hard to do in a general Array, since each Float is a full object, any arithmetic on it does unboxing and boxing
OK! The way I use it, this implies a strong limitation of squeak; each algorithm with intensive mathematical computation will need a dedicated primitive...
of a newly allocated Float object. To speed this up considerably you would have to create primitive array that do not hold objects but.
?'but'?
So, I understand that I need: - intermediate classes, for storing 'true' arrays, - translators for converting to/from standard squeak classes from/to these intermediate classes, - primitives for array computation on these classes or something like that.
A lot of work... Are there people, which have already done a part of the job? Or are interested by such classes and primitives?
Thanks,
FD