Bert Freudenberg wrote:
How detailed do you need the simulation to be? In the end, dropping results in
targetMorph addMorph: droppedMorph
Thanks. I tried it and it didn't work because what I'm doing is writing an acceptance test, and I need the drag & drop events to fire. When I do that only, it just adds the "dropped morph" as a sub-morph to the target.
Also, I'm highly curious about how to programmatically interact with the HandMorph in general. I looked at HandMorphForReplay a little bit, but it seems to use recording of positions (which would be too brittle for a high-level test).
Sean