I added a couple of minor bits to my ongoing implementation of the HE OpenGL tutorials. Only 2-5 are available right now.
http://croquet-src-01.oit.duke.edu:8886/Contributions' OpenGL-Tutorial-LDE.10
I added a timer option ala the OpenGL class>>example, basically.
To run, as is:
myOGLView := OGLMorphTutorial new. myOGLView openInWorld. myOGLView toggleTiming. "on" myOGLView toggleTiming. "off"
Currently it only runs Lesson 4. To change this, edit #renderScene to use one of the other tutorials available. I'll add an option to provide a choice of which lesson to run, eventually.
You can also use it as a template for your own experimentation with OpenGL.
Lawson