Try inspecting the following to confirm the module is present:
SmalltalkImage current listLoadedModules
if not then same on:
SmalltalkImage current listBuiltinModules
On Wed, Jul 30, 2008 at 2:25 PM, Nick Ager nick.ager@gmail.com wrote:
Hi,
I'd like to experiment with OpenGL in Squeak. I found the promisingly titled "Howto - Loading OpenGL in Squeak 3.9" from Jakub Kozisek (http://lists.squeakfoundation.org/pipermail/beginners/2006-November/001451.h...) and followed the directions:
- install FFI and Balloon3D from SqueakMap. (I used the Universe browser to
install FFI version 3.9.1 and Balloon3D version 0.18.2)
- install OpenGL-ckl.4.mcz from Monticello repository at
http://www.squeaksource.com/OpenGL
- apply change set from
http://lists.squeakfoundation.org/pipermail/beginners/attachments/20061118/4...
- ensure squeak.ini contains: B3DXUsesOpenGL = 1
- OpenGLMorph new openInWorld.
Unfortunately the instructions resulted in the following error:
Error: Error a primitive has failed
Examining the stack trace the error was in:
B3DPrimitiveRasterizerState>>primInitializeBuffers
which reads: B3DPrimitiveRasterizerState>>primInitializeBuffers <primitive: 'b3dInitializeRasterizerState' module:'Squeak3D'> ^self primitiveFailed
I ran the shipped FFI tests and all tests passed. I'm running under windows using a VM from SqueakVM-Win32-3.10.6-bin.zip and an image sq3.9.1-7075dev08.07.1
I downloaded Croquet which displayed it's 3D world successfully, but would prefer a minimal OpenGL installation. I tried the Croquet VM with my image, but got the same problem.
Any ideas?
Nick
View this message in context: http://www.nabble.com/Problems-getting-started-with-OpenGL-in-Squeak-tp18733... Sent from the Squeak - Beginners mailing list archive at Nabble.com.
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