On Monday 04 June 2007 4:40 pm, Bert Freudenberg wrote:
Now that only works for morphs that actually *have* a player, that is, the morphs that are scripted.
I noticed that the 'debug' button has new entries for player the moment I open a player on that morph, even before I start creating scripts. Is it because the action tiles (like make sound) are really scripts?
To reference any morph (and we're leaving the Etoys world with this) is to enable the "create textual references to dropped morphs" option in the Workspace's menu next to its close button.
What a hidden gem! BTW, what are the numbers suffixing the name? Are they related to its oop?
Regards .. Subbu