Thanks, this worked and helped.
So to extend this, and help my understanding, how do I refer to a morph in a workspace? If I named the morph polyB, and I do something like "hide PolyB" in the workspace it asks about PolyB.
On 3 Jun 2007, at 14:26, Bert Freudenberg wrote:
On Jun 3, 2007, at 19:50 , David H. Shanabrook wrote:
Hi.
I am writing some simple morphic scripts. It would be convenient to use smalltalk directly, so I toggle the script to directly enter the code. But I am having problems, as it is not working. If I uses tiles to create a script and then toggle over to text mode, the script looks like this for script "showa":
showa self setX: PolyZb getX. self setY: PolyZb getY. self setHeading: PolyZb getHeading. PolyZb hide. self show
I think when I type the script in directly it doesn't know how to reference PolyZb (a polygon object I created).
You need to reference an object at least once in another object's tile script to make it "known" to the scripting system (*). After that, you can just type the name.
Any help? How does this translation between morph object's name and the internal SmallTalk name happen?
It's "Smalltalk", btw., with a lower-case "t".
- Bert -
(*) More precisely, #uniqueNameForReference must have been sent to the object to put it into the global registry named "References".