From: Fredrik Alink Sent: Saturday, August 15, 2015 6:22 AM
Ron Teitelbaum wrote
Could you post more details like example code that shows the error, and maybe a picture of what you are seeing?
[Ron Teitelbaum] Thanks that is much more clear.
Try replacing collapse with collapseOrExpand.
Then
self mainConsole currentWorld removeMorph: (self mainConsole). self mainConsole openInWorld.
With self mainConsole collapseOrExpand.
I think the issue here is that the console changed from a SystemWindow to a CollapsedMorph. To close the CollapsedMorph you need to call getCollapsedFrame and close that. collapseOrExpand toggles the state between collapsed and expanded and takes care of that for you.
All the best,
Ron
Code:
*Class hierarchy:*
Morph BaseInterface MainConsole ModelConsole
*step 1:*
MainConsole new super initialize ( <initialisations> self initScreenItemStates. self openWindow. self openInWorld. owner := self currentWorld)
The MainConsole shows up.
*Step 2:*
(MainConsole) demoButtonClicked self modelConsole: ((ModelConsole new) “init as in MainConsole” mainConsole: self; yourself); collapse.
The ModelConsole shows up, the MainConsole collapses.
*Step 3:*
(ModelConsole) xButtonClicked "close own Modelprocessor" self mainConsole isNil ifFalse: [ "uncollapse MainConsole: remove and then reactivate" self mainConsole currentWorld removeMorph: (self mainConsole). self mainConsole openInWorld." "disconnect MainConsole" self mainConsole modelConsole: nil. self mainConsole: nil]. "close ModelConsole" ^self currentWorld removeMorph: self
The MainConsole shows up, the ModelConsole disppears, but the collapsed MainConsole stays visible on screen.
*Step 4:*
(MainConsole) exitButtonClicked self modelConsole isNil ifFalse: [self modelConsole exitButtonClickedInMainConsole]. ^self currentWorld removeMorph: self
The MainConsole disappears, but the collapsed MainConsole stays visible on screen. Deopending of the order you do the abov, it is still 1 time active, otherwise it is dead. When deaad, it just disappears from the screen when clicking on x, v, + or –.
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