On Saturday December 16, 2006, Bert Freudenberg wrote:
Yes. You are actually scripting a separate object, called a "player". A player can wear different "customes", which is the object you see on screen. So just make your scripted object wear a different custome (there is a tile for that).
Is that the "look like" tile? I tried using that to make the SketchMorph object "look like" the Ellipse. The SketchMorph did then take on the appearance of the Ellipse, but the scripts that only work if the scripted object *is* an Ellipse didn't work. (I tried it the other way around too (Ellipse look like SketchMorph), just to make sure I hadn't got things backwards, but the scripts still didn't run.) Am I following your suggestion correctly?
I also tried copying and pasting the scripts from the SketchMorph into the Ellipse, but that didn't work out either. I did manage to toggle from tile to text and do the cut and paste operation, but when I tried to then revert back to tiles it seemed that the changes I had made would be discarded.
Also, what are "morphs" and "players"? I see them mentioned in pop up menus, but don't know what the words mean in the context of eToys.
Thanks,
Randy