Hi Christian,
Try this snippet, I think it is self explanatory.
----------- tr := TransformMorph new. tr openInWorld. tr bounds: (100@100 corner: 300@300).
c1 := CircleMorph new. tr addMorph: c1. c1 position." 0@0" c1 center: 0@0. -----------
bye Nicola
On Oct 31, 2019, at 7:31 AM, Christian Kellermann ckeen@pestilenz.org wrote:
Dear List,
I would like to generate Morphs inside another parent Morph. In this case a bunch of CircleMorphs inside a RectangleMorph.
ATM I am generating them first and then adding them as a whole with a OrderedCollection and addAllMorphs:
Now during creating of the circles I am adding the world offset of the Rectangle morph to their bounds:
Is there a way to use relative coordinates for everything and have the system place the Morphs accordingly?
So far I have found addMorphFrontFromWorldPosition: but that seems a bit awkward to use in this case.
How do you deal with this situation usually?
Thanks and kind regards,
Christian
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