Date: Tue, 21 Feb 2017 22:41:36 +0100 From: "H. Hirzel" hannes.hirzel@gmail.com To: "A friendly place to get answers to even the most basic questions about Squeak." beginners@lists.squeakfoundation.org Subject: Re: [Newbies] Beginner Morphic Question Message-ID: CAGQxfVjPLxhKo09-c9r-1XyUMT1qjCHXF4AWRFDuvkaaUsQHaw@mail.gmail.com Content-Type: text/plain; charset=UTF-8
Have you seen this example
http://wiki.squeak.org/squeak/526
?
Code
http://wiki.squeak.org/squeak/uploads/MorphicGUIDemo.2.cs.gz
Could you please explain in more details what you would like to build?
--Hannes
On 2/21/17, Tim Cuthbertson ratcheer@gmail.com wrote:
I am trying to start a Morphic application. I have read a lot of
tutorials,
but I can't figure out how to program my submorphs.
I have created my top level as a subclass of PasteUpMorph, opened it, and embedded a ScriptableButton and, separately, a RoundRect into which I have embedded a TextMorph. (eventually, I plan to have five siblings of each of these submorphs, but I'm trying to start the project, simply).
I think I am supposed to start programming these submorphs from my PasteUpMorph, in which they are all directly or indirectly embedded. If I inspect the PasteUpMorph subclass, I can see the others as submorphs of
it,
but if I browse it, I don't see any objects into which to put any code. I just see an empty PasteUpMorph.
How do I access and code the submorphs within subclasses (I think) of my top level morph?
Tim Cuthbertson
No, I had not come across that example of "How to work with multiple text morphs". I will study it and your other link.
I am starting a project (just as an example to learn Squeak) to come up with a Yahtzee game clone. My text morphs will simply display a number that represents a randomly rolled die. The button morphs will allow the user to select whether a particular die is to be held from being rerolled. There will be an additional button to allow the user to re-roll unheld dice.
I have this model working in a text-based model, but I decided to try to re-implement it in a morphic GUI framework.
Thank you for the tips.
Tim Cuthbertson
On 2/22/17, Tim Cuthbertson ratcheer@gmail.com wrote:
Date: Tue, 21 Feb 2017 22:41:36 +0100 From: "H. Hirzel" hannes.hirzel@gmail.com To: "A friendly place to get answers to even the most basic questions about Squeak." beginners@lists.squeakfoundation.org Subject: Re: [Newbies] Beginner Morphic Question Message-ID:
CAGQxfVjPLxhKo09-c9r-1XyUMT1qjCHXF4AWRFDuvkaaUsQHaw@mail.gmail.com Content-Type: text/plain; charset=UTF-8
Have you seen this example
http://wiki.squeak.org/squeak/526
?
Code
http://wiki.squeak.org/squeak/uploads/MorphicGUIDemo.2.cs.gz
Could you please explain in more details what you would like to build?
--Hannes
On 2/21/17, Tim Cuthbertson ratcheer@gmail.com wrote:
I am trying to start a Morphic application. I have read a lot of
tutorials,
but I can't figure out how to program my submorphs.
I have created my top level as a subclass of PasteUpMorph, opened it, and embedded a ScriptableButton and, separately, a RoundRect into which I have embedded a TextMorph. (eventually, I plan to have five siblings of each of these submorphs, but I'm trying to start the project, simply).
I think I am supposed to start programming these submorphs from my PasteUpMorph, in which they are all directly or indirectly embedded. If I inspect the PasteUpMorph subclass, I can see the others as submorphs of
it,
but if I browse it, I don't see any objects into which to put any code. I just see an empty PasteUpMorph.
How do I access and code the submorphs within subclasses (I think) of my top level morph?
Tim Cuthbertson
No, I had not come across that example of "How to work with multiple text morphs". I will study it and your other link.
I am starting a project (just as an example to learn Squeak) to come up with a Yahtzee game clone. My text morphs will simply display a number that represents a randomly rolled die. The button morphs will allow the user to select whether a particular die is to be held from being rerolled.
Then I suggest that you focus first on programming a DieMorph
http://pharo.gforge.inria.fr/PBE1/PBE1ch12.html
Remember: 'Where Morphic stands out' http://wiki.squeak.org/squeak/6528
<citation> The (Morphjic) framework is fully in Smalltalk; there are no "primitive" widgets or hidden functionality. This means that there are no restrictions to how a morph will appear and react. There are morphs that behave like the widgets usually found, and therefore conventional interfaces can be built. But there are more interesting visual metaphors like CurveMorph, FishEyeMorph, EnvelopeEditorMorph, or SpectrumAnalyzerMorph (see the next section with a Squeak at hand to know them). And the framework is open end extensible. It s not difficult to make new visual metaphors for our own objects, which are perfectly integrated in the system. </citation>
And 'Method for making Morphs' http://wiki.squeak.org/squeak/70
There will be an additional button to allow the user to re-roll unheld dice.
I have this model working in a text-based model, but I decided to try to re-implement it in a morphic GUI framework.
Thank you for the tips.
Tim Cuthbertson
This
https://ci.inria.fr/pharo-contribution/job/UpdatedPharoByExample/lastSuccess...
might be useful as well.
On 2/22/17, H. Hirzel hannes.hirzel@gmail.com wrote:
On 2/22/17, Tim Cuthbertson ratcheer@gmail.com wrote:
Date: Tue, 21 Feb 2017 22:41:36 +0100 From: "H. Hirzel" hannes.hirzel@gmail.com To: "A friendly place to get answers to even the most basic questions about Squeak." beginners@lists.squeakfoundation.org Subject: Re: [Newbies] Beginner Morphic Question Message-ID:
CAGQxfVjPLxhKo09-c9r-1XyUMT1qjCHXF4AWRFDuvkaaUsQHaw@mail.gmail.com Content-Type: text/plain; charset=UTF-8
Have you seen this example
http://wiki.squeak.org/squeak/526
?
Code
http://wiki.squeak.org/squeak/uploads/MorphicGUIDemo.2.cs.gz
Could you please explain in more details what you would like to build?
--Hannes
On 2/21/17, Tim Cuthbertson ratcheer@gmail.com wrote:
I am trying to start a Morphic application. I have read a lot of
tutorials,
but I can't figure out how to program my submorphs.
I have created my top level as a subclass of PasteUpMorph, opened it, and embedded a ScriptableButton and, separately, a RoundRect into which I have embedded a TextMorph. (eventually, I plan to have five siblings of each of these submorphs, but I'm trying to start the project, simply).
I think I am supposed to start programming these submorphs from my PasteUpMorph, in which they are all directly or indirectly embedded. If I inspect the PasteUpMorph subclass, I can see the others as submorphs of
it,
but if I browse it, I don't see any objects into which to put any code. I just see an empty PasteUpMorph.
How do I access and code the submorphs within subclasses (I think) of my top level morph?
Tim Cuthbertson
No, I had not come across that example of "How to work with multiple text morphs". I will study it and your other link.
I am starting a project (just as an example to learn Squeak) to come up with a Yahtzee game clone. My text morphs will simply display a number that represents a randomly rolled die. The button morphs will allow the user to select whether a particular die is to be held from being rerolled.
Then I suggest that you focus first on programming a DieMorph
http://pharo.gforge.inria.fr/PBE1/PBE1ch12.html
Remember: 'Where Morphic stands out' http://wiki.squeak.org/squeak/6528
<citation> The (Morphjic) framework is fully in Smalltalk; there are no "primitive" widgets or hidden functionality. This means that there are no restrictions to how a morph will appear and react. There are morphs that behave like the widgets usually found, and therefore conventional interfaces can be built. But there are more interesting visual metaphors like CurveMorph, FishEyeMorph, EnvelopeEditorMorph, or SpectrumAnalyzerMorph (see the next section with a Squeak at hand to know them). And the framework is open end extensible. It s not difficult to make new visual metaphors for our own objects, which are perfectly integrated in the system. </citation>
And 'Method for making Morphs' http://wiki.squeak.org/squeak/70
There will be an additional button to allow the user to re-roll unheld dice.
I have this model working in a text-based model, but I decided to try to re-implement it in a morphic GUI framework.
Thank you for the tips.
Tim Cuthbertson
beginners@lists.squeakfoundation.org