Can someone please explain about siblings and duplicates of an object? When do I use each one and how do the scripts interact with each other?
Thanks
Sandy
Hi, Sandy,
For starters, please check out the following items from the Squeakland mailing-list archive:
http://squeakland.org/pipermail/squeakland/2004-December/002329.html
http://squeakland.org/pipermail/squeakland/2004-December/002334.html
http://squeakland.org/pipermail/squeakland/2005-January/002341.html
Cheers,
-- Scott
On May 31, 2006, at 1:46 PM, Sandy Saline wrote:
Can someone please explain about siblings and duplicates of an object? When do I use each one and how do the scripts interact with each other?
Thanks
Sandy
Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners
On 31 May 2006 at 15:46, Sandy Saline wrote:
Hi Sandy,
at the Squeakland Homepage there are some Projects from Scott Wallace
http://www.squeakland.org/school/middle.html
The one about Multi-instance Simulations explains the differences between "duplicates" and "siblings" as follows:
Duplicates start out identical but evolve separately. Siblings remain genetically linked, and will share code and vriable-names.
Bye,
Rita
Can someone please explain about siblings and duplicates of an object? When do I use each one and how do the scripts interact with each other?
Thanks
Sandy
beginners@lists.squeakfoundation.org