On Thu, 20 Nov 2014 06:53:21 -0800 Bert Freudenberg wrote: On 20.11.2014, at 04:14, summae3...@mypacks.net summae3...@mypacks.net wrote:
Hello,
I once saw a workspace example which caused a morph to move along
an arc in a
realistic way - appearing to be affected by gravity. Possibly
written by
someone from Disney? Now I search in vain to find it. Please
give me a
reference.
Morphic is not really set up for workspace-style programming. It assumes you will create your own morph class and implement methods to specify behavior.
It's certainly possible to do. But you will run into various problems that you wouldn't have if you did it properly.
By "properly" do you mean: creating a morph class with methods to specify behavior?
- Dan
Bert wrote:
Morphic... assumes you will create your own morph class and implement methods to specify behavior.
It's certainly possible to do. But you will run into various problems that you wouldn't have if you did it properly.
Dan wrote:
By "properly" do you mean: creating a morph class with methods to specify behavior?
At the risk of speaking for Bert, I hear exactly that when he says 'properly'.
The "Squeak By Example" book and "An Introduction to Morphic" both describe this approach in detail. I, personally, found it much more fun than workspace coding.
* http://squeakbyexample.org/ (see the first 2 chapters, quick tour and first application, then chapter 11 'Morphic' * http://coweb.cc.gatech.edu:8888/squeakbook/uploads/morphic.final.pdf
See also http://wiki.squeak.org/squeak/792#Morphic
Have fun! David
On 15.12.2014, at 11:40, David Corking lists@dcorking.com wrote:
Bert wrote:
Morphic... assumes you will create your own morph class and implement methods to specify behavior.
It's certainly possible to do. But you will run into various problems that you wouldn't have if you did it properly.
Dan wrote:
By "properly" do you mean: creating a morph class with methods to specify behavior?
At the risk of speaking for Bert, I hear exactly that when he says 'properly'.
Yep :)
- Bert -
The "Squeak By Example" book and "An Introduction to Morphic" both describe this approach in detail. I, personally, found it much more fun than workspace coding.
(see the first 2 chapters, quick tour and first application, then chapter 11 'Morphic'
See also http://wiki.squeak.org/squeak/792#Morphic
Have fun! David
beginners@lists.squeakfoundation.org