On Thu, 20 Nov 2014 06:53:21 -0800 Bert Freudenberg wrote: On 20.11.2014, at 04:14, summae3...@mypacks.net summae3...@mypacks.net wrote:
Hello,
I once saw a workspace example which caused a morph to move along
an arc in a
realistic way - appearing to be affected by gravity. Possibly
written by
someone from Disney? Now I search in vain to find it. Please
give me a
reference.
Morphic is not really set up for workspace-style programming. It assumes you will create your own morph class and implement methods to specify behavior.
It's certainly possible to do. But you will run into various problems that you wouldn't have if you did it properly.
By "properly" do you mean: creating a morph class with methods to specify behavior?
- Dan