Thanks for the suggestions re: large sketches. Now I have another new user-ish type question. I have seen in some projects an "About" tab that expands when clicked to reveal information about a project. How do you do that?
jd
On 23.12.2009, at 23:51, James Davis wrote:
Thanks for the suggestions re: large sketches. Now I have another new user-ish type question. I have seen in some projects an "About" tab that expands when clicked to reveal information about a project. How do you do that?
It's called a "Flap" and clicking the tab expands it. Being considered an advanced feature, flaps are hidden a bit. Press cmd-comma to bring up a menu containing a "flaps..." item. In the submenu you will find an item "make a new flap".
You may also want to read the "About flaps" entry. It's is slightly outdated in that no flaps are shown anymore by default, they used to be central to the interface. (well technically, we still have flaps, though in disguise - viewer flaps, the supplies flap, the tool bar)
Anyway, it was proposed to make flaps easier to create:
http://tracker.squeakland.org/browse/SQ-529
But so far few people have expressed interest in that feature.
- Bert -
On Thursday 24 December 2009 04:21:57 am James Davis wrote:
Thanks for the suggestions re: large sketches. Now I have another new user-ish type question. I have seen in some projects an "About" tab that expands when clicked to reveal information about a project. How do you do that?
Just a few points about Flaps. The name is very misleading ;-). If you think of a project world as the floor with objects in them, Flaps are like wall cabinets/drawers/lockers. They are an advanced concept in Morphic programming but very useful in practice.
* Flaps are operated through 'Flap Tabs' (again misleadingly named) - the tiny label you see sticking to the edge of the screen. These tabs act like cabinet/drawer handles. * they 'stick' to the screen and are not embedded in the project's world (i.e. they are not part of world's submorphs) unlike other morphs you see within the project. * they are global. So they can be used to hold objects while copying them from one project to another.
HTH .. Subbu
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