I just discovered that the 'turn toward' tile only works as expected if the 2 objects in question (e.g., a turn towards b) do not overlap. This seems like a bug to me since, I believe, the 'turn towards' operates on the centers (rotation centers), i.e. single points, of the objects in question and, hence, may have nothing whatsoever to do with the objects' pixels.
--Randy
Hi, Randy,
Yes, it's a good observation.
Unless there are objections from the community, we'll plan to change this such that "turn toward" will work regardless of overlap; we'll do this in the new "Squeakland05," which we are actively testing right now and which will be ready by the time of SqueakFest.
Cheers,
-- Scott
At 11:05 AM -0500 7/29/05, Randy Heiland wrote:
I just discovered that the 'turn toward' tile only works as expected if the 2 objects in question (e.g., a turn towards b) do not overlap. This seems like a bug to me since, I believe, the 'turn towards' operates on the centers (rotation centers), i.e. single points, of the objects in question and, hence, may have nothing whatsoever to do with the objects' pixels.
--Randy
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