On 2009-08-12 01:53, Young-Jin Lee wrote:
Karl,
I must be too novice because I don't understand your explanation. :-(
First of all, could you explain in more detail what you meant by a "Player". I know that I can use a "Players" tool from the toolbox of the eToy, but I think this is not what you were talking about because I did not see a copy/paste menu on the Players tool.
Every object in Etoys is a Player :-) And you are right, there is no copy and paste items in the menus :-( I'll look into that.
Also, I do not know how to make a global flap (therefore, I do not know how to put a player into the global flap, either. Could you please give more detailed information or point me to the resources explaining what you suggested.
Here is a video that describe how you can do this: *http://wiki.squeakland.org/display/sq/How+to+move+a+Player+to+another+projec...
Karl
*
Thanks in advance.
Young-Jin
On Tue, Aug 11, 2009 at 2:41 PM, Karl Ramberg <karlramberg@gmail.com mailto:karlramberg@gmail.com> wrote:
On 2009-08-11 18:44, Young-Jin Lee wrote: Hi, I am looking for a way to export a script in one project so that it can be used in another project. I looked for contextual menus and googled it, but found no solution yet. Can anyone tell me if it is possible? Also, I have another question about using a movie file in etoy. In one of the demo projects that comes with etoy (a free-fall experiment), I found a set of JPEG images imported from a movie file. Does etoy can save selected frames from a movie as image files? If not, what is the best way to create image files from a movie file so that they can be used in etoy? Thank you so much!!! Scripts are a part of a Player and you bring it along when you for example copy and paste a Player. ( ctrl+c and ctrl+v ) Or put the Player in a global flap and pull it out and put it into the you want. These procedures are not well documented at the moment. Karl
On Wednesday 12 Aug 2009 10:20:37 pm Karl Ramberg wrote:
First of all, could you explain in more detail what you meant by a "Player". I know that I can use a "Players" tool from the toolbox of the eToy, but I think this is not what you were talking about because I did not see a copy/paste menu on the Players tool.
Every object in Etoys is a Player :-) And you are right, there is no copy and paste items in the menus :-( I'll look into that.
It is under halo->menu->copy->copy to paste buffer. Press ALT+V in the target project to paste the morph.
Simpler method is to just drag (or dup) the morph into the Supplies bin, switch to target project and then *pick* it out into the world. You will get an iconic button. Click the button to get the morph and trash the button.
If the projects are in different images, then drag-n-drop is simplest.
Subbu
On 2009-08-12 19:16, K. K. Subramaniam wrote:
On Wednesday 12 Aug 2009 10:20:37 pm Karl Ramberg wrote:
First of all, could you explain in more detail what you meant by a "Player". I know that I can use a "Players" tool from the toolbox of the eToy, but I think this is not what you were talking about because I did not see a copy/paste menu on the Players tool.
Every object in Etoys is a Player :-) And you are right, there is no copy and paste items in the menus :-( I'll look into that.
It is under halo->menu->copy->copy to paste buffer. Press ALT+V in the target project to paste the morph.
Simpler method is to just drag (or dup) the morph into the Supplies bin, switch to target project and then *pick* it out into the world. You will get an iconic button. Click the button to get the morph and trash the button.
If the projects are in different images, then drag-n-drop is simplest.
Copy is not there when the Etoys friendly preference is on. There is also no paste item in any menu.
Karl
Subbu wrote:
If the projects are in different images, then drag-n-drop is simplest.
I can't drag and drop between two images on my Mac. Is there a preference or a VM setting I need? (Ctrl-c hides the sugar flap, and cmd-c and cmd-v copy and paste text for me, not morphs.)
On Thursday 13 Aug 2009 2:02:25 am David Corking wrote:
Subbu wrote:
If the projects are in different images, then drag-n-drop is simplest.
I can't drag and drop between two images on my Mac. Is there a preference or a VM setting I need? (Ctrl-c hides the sugar flap, and cmd-c and cmd-v copy and paste text for me, not morphs.)
Drag-n-drop not working on a Mac but working in Linux is weird. Usually it is the other way around :-).
That leaves only using Flaps as intermediate containers as a multiplatform option.
Subbu
On 12.08.2009, at 18:50, Karl Ramberg wrote:
Every object in Etoys is a Player :-)
More precisely, every Etoys object is made of a player and a costume. The player has the scripts, the costume is what's visible on the screen. The costume can be changed, but the player stays the same. Using tiles you really interact with the player, which causes the costume to be moved, for example.
This distinction is only necessary to understand for some advanced uses. In the beginning it's fine to only talk about "objects". Later, the concepts of players and costumes can be introduced.
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